Dimaakk

Russia
On FACEIT since 2014 216 matches tracked 56 matches in 30 days
ELO ▼ 274
2,557
30-day peak: 2,831
Rank EU
#43,301
Russia #11,801 in Russia
Last updated:

How does Dimaakk play?

Rating 0.90 K/R 0.63 ADR 69.1 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 216 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (11%).

Rounds with first kill 5%−6 pp · Ø 11% better than 1%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.91−0.13 · Ø 1.04 better than 6%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.6%).

2K rounds 10.7%−2.9 pp · Ø 13.6% better than 2%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 15x 4K, 0 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 4%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +10 pp
= Stayed the same
K/R at 0.63, Rating at 0.91, ADR at 69.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.61
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.65. Last 3 months: 0.63 (at the start 0.60). Well below the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −93 ELO
61 matches · 38% win rate
On Ancient −63 ELO
31 matches · 48% win rate
On Fridays +18 ELO, win rate 33%

Dimaakk loses the most ELO from match 5 of the day: −93 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 1.93 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
58% better than 71%
0.62 better than 4%
68.0 better than 2%
0.90 better than 7%
43% of 178 duels better than 9%
42% of 53 situations better than 61%
Dust 251
49% better than 36%
0.59 better than 1%
67.2 better than 2%
0.86 better than 3%
43% of 143 duels better than 11%
23% of 22 situations better than 12%
Ancient31
48% better than 35%
0.68 better than 18%
75.0 better than 16%
0.95 better than 20%
49% of 93 duels better than 34%
36% of 22 situations better than 46%
Nuke26
46% better than 19%
0.65 better than 9%
71.0 better than 9%
0.93 better than 13%
44% of 68 duels better than 11%
30% of 23 situations better than 22%
Inferno16
50% better than 27%
0.64 better than 6%
67.7 better than 3%
0.93 better than 6%
67% of 33 duels better than 97%
80% of 5 situations better than 99%
Anubis4
25% -
0.46 -
54.3 -
0.71-
50% of 8 duels -
0% of 2 situations -
Cache3
67% -
0.72 -
74.5 -
1.01-
67% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Dimaakk plays

Across 216 matches Dimaakk averages K/R 0.63, ADR 69.1 and a rating of 0.90. Biggest strength: Deaths per round at just 69% (lower is better), better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 69.1, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.6 kills per match with 47% headshots. The strongest map is Mirage with a 58% win rate in 85 matches. In 53 of 216 matches the rating was 1.10 or higher (25%), in 111 it was below 0.90. In 193 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: August 2026 at 0.93. Dimaakk loses the most ELO from match 5 of the day (−93 ELO, win rate 38%). Things go best in match 3 of the day (−36 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, −36 ELO. Improved over the last three months: Headshots +2 pp, Win rate +10 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.91, ADR at 69.4. Last 30 days: 56 matches, win rate 46%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.