Dikaba

Hungary
83 matches tracked
Last updated:

How does Dikaba play?

Rating 1.12 (from 62 matches) K/R 0.79 ADR 89.0 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 62 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 55%+17 pp · Ø 38% better than 98%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.1%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 6.8%+2.7 pp · Ø 4.1% better than 99%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 5x 4K, 2 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 94%
Enemies flashed per round 0.67+0.39 · Ø 0.28 better than 99%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.22, ADR +6.1, Win rate +19 pp, ELO +66
= Stayed the same
Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.83 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −21 ELO
27 matches · 41% win rate

Dikaba loses the most ELO in match 1 of the day: −21 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 44 · Inferno

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient17
47% better than 34%
0.82 better than 82%
88.9 better than 83%
1.26-
49% of 51 duels better than 38%
67% of 9 situations better than 96%
Mirage16
50% better than 44%
0.64 better than 11%
80.7 better than 52%
0.92-
41% of 61 duels better than 6%
75% of 4 situations better than 99%
Dust 215
33% better than 5%
0.79 better than 74%
85.7 better than 73%
1.11-
40% of 45 duels better than 5%
30% of 10 situations better than 30%
Inferno15
73% better than 97%
0.97 better than 98%
101.6 better than 98%
1.48-
62% of 39 duels better than 90%
17% of 6 situations better than 9%
Anubis9
44% -
0.73 -
88.5 -
1.02-
46% of 35 duels -
50% of 6 situations -
Cache5
40% -
0.68 -
85.9 -
0.97-
33% of 18 duels -
100% of 1 situations -
Nuke4
75% -
0.79 -
89.4 -
1.09-
43% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dikaba plays

Across 83 matches Dikaba averages K/R 0.79 and ADR 89.0; the rating across the 62 rated matches is 1.12. Biggest strength: 3K rounds at 6.8%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 49% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 28 of 62 matches the rating was 1.10 or higher (45%), in 21 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: September 2026 at 1.27. Dikaba loses the most ELO in match 1 of the day (−21 ELO, win rate 41%). Things go best from match 5 of the day (+2 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +2 ELO. Improved over the last three months: K/R +0.07, Rating +0.22, ADR +6.1, Win rate +19 pp, ELO +66. Unchanged in recent months: Headshots at 50%. Last 30 days: 3 matches, win rate 67%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.