DiioN

Portugal
On FACEIT since 2015 144 matches tracked 144 matches in 30 days
ELO ▼ 67
3,109
30-day peak: 3,454
Rank EU ▼ 2,938 places
#5,276
Portugal #60 in Portugal
30 days · prev. #2,338 · best #1,881
Last updated:

How does DiioN play?

Rating 1.00 K/R 0.71 ADR 76.9 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 144 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.02−0.03 · Ø 1.05 better than 27%
Pistol kills per match 2.1
Knife kills 5 in 144 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 38%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 17x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −151 ELO
23 matches · 43% win rate
On Mirage −82 ELO
45 matches · 44% win rate
Between 18:00 and 24:00 −67 ELO, win rate 44%
On Sundays −61 ELO, win rate 43%

DiioN loses the most ELO on Dust 2: −151 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 2.15 · Ancient

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
44% better than 11%
0.68 better than 15%
75.4 better than 17%
0.97 better than 19%
45% of 165 duels better than 11%
48% of 21 situations better than 77%
Ancient43
56% right on the average
0.77 better than 56%
79.7 better than 36%
1.08 better than 57%
60% of 173 duels better than 87%
30% of 33 situations better than 28%
Dust 223
43% better than 13%
0.61 better than 2%
69.6 better than 4%
0.86 better than 2%
43% of 93 duels better than 9%
33% of 12 situations better than 33%
Nuke18
50% better than 26%
0.76 better than 46%
83.7 better than 57%
1.06 better than 42%
66% of 73 duels better than 96%
30% of 10 situations better than 25%
Anubis10
70% -
0.74 -
77.3 -
1.03-
53% of 43 duels -
33% of 6 situations -
Inferno3
67% -
0.75 -
80.4 -
1.15-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DiioN plays

Across 144 matches DiioN averages K/R 0.71, ADR 76.9 and a rating of 1.00. Most room to improve: 3K rounds at 3.4%, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 51% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 54 of 144 matches the rating was 1.10 or higher (38%), in 62 it was below 0.90. In 144 matches with detailed stats: 17 4Ks and 2 aces. DiioN loses the most ELO on Dust 2 (−151 ELO, win rate 43%). Things go best on Ancient (+313 ELO, win rate 56%). Match no. 3 of the day goes best: 60% win rate, +80 ELO. Last 30 days: 144 matches, win rate 50%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.