DiiiDiii

Germany
On FACEIT since 2020 231 matches tracked 61 matches in 30 days
ELO ▲ 230
2,511
30-day peak: 2,511
Rank EU
#51,031
Germany #1,273 in Germany
Last updated:

How does DiiiDiii play?

Rating 1.01 K/R 0.73 ADR 79.2 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 231 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 17%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.9
Knife kills 3 in 231 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 25%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 35x 4K, 3 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 91%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether DiiiDiii is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 216 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.68
JulAugSepOct

Best month: July 2026 with 0.83.

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −137 ELO
35 matches · 43% win rate
From match 5 of the day −101 ELO
78 matches · 47% win rate
Between 6:00 and 12:00 +32 ELO, win rate 45%
On Thursdays +30 ELO, win rate 48%

DiiiDiii loses the most ELO on Inferno: −137 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 40 · Nuke
  3. Highest rating in a match: 2.01 · Inferno

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
48% better than 34%
0.73 better than 43%
80.8 better than 46%
1.01 better than 37%
56% of 343 duels better than 74%
43% of 49 situations better than 62%
Mirage46
50% better than 38%
0.68 better than 18%
72.8 better than 10%
0.93 better than 13%
42% of 170 duels better than 7%
29% of 28 situations better than 23%
Inferno35
43% better than 12%
0.77 better than 47%
83.4 better than 41%
1.05 better than 34%
50% of 163 duels better than 26%
42% of 19 situations better than 59%
Nuke27
59% better than 62%
0.83 better than 79%
84.1 better than 59%
1.16 better than 79%
65% of 100 duels better than 96%
38% of 13 situations better than 44%
Anubis25
72% better than 95%
0.69 better than 21%
76.2 better than 20%
0.97 better than 22%
54% of 119 duels better than 61%
47% of 15 situations better than 71%
Cache15
60% -
0.72 -
77.1 -
1.00-
49% of 55 duels -
0% of 5 situations -
Ancient12
67% -
0.73 -
78.5 -
1.05-
46% of 37 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DiiiDiii plays

Across 231 matches DiiiDiii averages K/R 0.73, ADR 79.2 and a rating of 1.01. Biggest strength: Utility damage per round at 6.1, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Anubis with a 72% win rate in 25 matches. In 92 of 231 matches the rating was 1.10 or higher (40%), in 90 it was below 0.90. In 199 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: July 2026 at 1.19. DiiiDiii loses the most ELO on Inferno (−137 ELO, win rate 43%). Things go best in match 4 of the day (+131 ELO, win rate 60%). Match no. 1 of the day goes best: 63% win rate, −39 ELO. Last 30 days: 61 matches, win rate 57%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.