Diigs_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Weakness22% of 1v1s won and so well below the average (38%).
Weapons and aim
Average63% headshots and so well above the average (47%).
Impact
WeaknessExactly 2 kills in 10.0% of rounds and so well below the average (13.1%).
Utility and deaths
Average0.19 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageKills per round (K/R)
Best month: June 2026 with 0.71.
Rating, 1.00 is an average match
Best month: June 2026 with 0.99.
Damage per round (ADR)
Best month: June 2026 with 78.0.
Share of headshot kills
Best month: June 2026 with 68%.
Matches won (win rate)
Best month: September 2026 with 57%.
Best month: October 2026 with 1,687.
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 20%.
Patterns
From the last 43 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.80 · Dust 2
- Most kills in a match: 26 · Mirage
- Longest win streak: 3 wins in a row · Anubis
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How Diigs_ plays
Across 43 matches Diigs_ averages K/R 0.66, ADR 73.0 and a rating of 0.95. Biggest strength: Headshot rate at 63%, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 8 players. Averages 14.5 kills per match with 63% headshots. In 13 of 43 matches the rating was 1.10 or higher (30%), in 17 it was below 0.90. In 30 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 0.99. Last 30 days: 23 matches, win rate 48%, net ELO +14.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.