DifficuL7

Russia
On FACEIT since 2018 274 matches tracked 71 matches in 30 days
ELO ▲ 88
3,236
30-day peak: 3,236
Rank EU ▲ 2,608 places
#3,205
Russia #880 in Russia
30 days · prev. #5,813 · best #3,165
Last updated:

How does DifficuL7 play?

Rating 1.05 (from 266 matches) K/R 0.74 ADR 82.5 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 266 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.7
Knife kills 4 in 274 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 30x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so slightly above the average (34%).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +4.3
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −386

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.75).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −182 ELO
94 matches · 55% win rate
On Anubis −148 ELO
39 matches · 56% win rate
Between 6:00 and 12:00 +16 ELO, win rate 43%
On Saturdays −103 ELO, win rate 37%

DifficuL7 loses the most ELO on Mirage: −182 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.08 · Mirage
  3. Most kills in a match: 50 · Dust 2

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
55% right on the average
0.76 right on the average
84.8 better than 63%
1.06 better than 47%
53% of 403 duels right on the average
45% of 44 situations better than 70%
Dust 257
42% better than 12%
0.76 right on the average
82.9 better than 54%
1.11 better than 61%
54% of 232 duels better than 58%
28% of 40 situations better than 20%
Ancient47
55% better than 47%
0.74 better than 40%
82.1 better than 48%
1.02 better than 35%
52% of 217 duels better than 46%
35% of 26 situations better than 40%
Anubis39
56% right on the average
0.72 better than 33%
81.5 better than 49%
1.01 better than 32%
56% of 156 duels better than 70%
65% of 20 situations better than 94%
Nuke32
59% right on the average
0.72 better than 27%
77.9 better than 26%
1.04 better than 35%
51% of 84 duels better than 37%
55% of 20 situations better than 81%
Inferno3
33% -
0.49 -
57.5 -
0.74-
9% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DifficuL7 plays

Across 274 matches DifficuL7 averages K/R 0.74 and ADR 82.5; the rating across the 266 rated matches is 1.05. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 59% headshots. The strongest map is Nuke with a 59% win rate in 32 matches. In 118 of 266 matches the rating was 1.10 or higher (44%), in 93 it was below 0.90. In 177 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. DifficuL7 loses the most ELO on Mirage (−182 ELO, win rate 55%). Things go best from match 5 of the day (+198 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +198 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.3. Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −386. Last 30 days: 71 matches, win rate 52%, net ELO −179.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.