Dien7e

Brunei
On FACEIT since 2019 148 matches tracked 25 matches in 30 days
Last updated:

How does Dien7e play?

Rating 0.99 K/R 0.69 ADR 76.7 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 147 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 3%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 81%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 30%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.00+0.02 · Ø 0.98 better than 47%
Pistol kills per match 2.8
Knife kills 2 in 147 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so slightly above the average (12.9%).

2K rounds 13.4%+0.5 pp · Ø 12.9% better than 54%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 4x 4K, 2 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 43%
Deaths per round 69%−4 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, ADR +6.8, Headshots +5 pp
= Stayed the same
Rating at 1.00
▼ Got worse
Win rate −14 pp, ELO −74

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.73 (at the start 0.67). Just above the average (0.72).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +68 ELO
21 matches · 48% win rate
Between 0:00 and 6:00 +66 ELO, win rate 43%

Dien7e loses the most ELO in match 4 of the day: +68 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.69 · Nuke
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
56% better than 70%
0.60 better than 4%
69.7 better than 7%
0.85 better than 5%
44% of 138 duels better than 17%
38% of 29 situations right on the average
Ancient31
52% better than 49%
0.68 better than 23%
73.8 better than 16%
1.00 better than 47%
49% of 90 duels better than 36%
38% of 29 situations right on the average
Anubis20
50% better than 43%
0.72 better than 42%
79.4 better than 43%
0.97 better than 32%
48% of 88 duels better than 33%
60% of 15 situations better than 91%
Dust 214
57% -
0.77 -
79.3 -
1.12-
48% of 54 duels -
50% of 10 situations -
Inferno14
71% -
0.70 -
79.4 -
1.03-
55% of 65 duels -
0% of 2 situations -
Cache13
46% -
0.74 -
83.0 -
1.06-
47% of 47 duels -
18% of 11 situations -
Nuke12
75% -
0.89 -
93.1 -
1.30-
60% of 57 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dien7e plays

Across 147 matches Dien7e averages K/R 0.69, ADR 76.7 and a rating of 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 9 players. Averages 15.1 kills per match with 45% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 56 of 147 matches the rating was 1.10 or higher (38%), in 54 it was below 0.90. In 48 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. Dien7e loses the most ELO in match 4 of the day (+68 ELO, win rate 48%). Things go best on Mirage (+147 ELO, win rate 56%). Match no. 3 of the day goes best: 61% win rate, −11 ELO. Improved over the last three months: K/R +0.06, ADR +6.8, Headshots +5 pp. Got weaker: Win rate −14 pp, ELO −74. Unchanged in recent months: Rating at 1.00. Last 30 days: 25 matches, win rate 52%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.