Dieguin_1

Brazil
130 matches tracked
Last updated:

How does Dieguin_1 play?

Rating 1.24 (from 108 matches) K/R 0.91 ADR 94.3 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 108 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 23% good 1.10 to 1.29 31% normal 0.90 to 1.09 18% weak 0.75 to 0.89 6% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so well above the average (0.97).

Headshot rate 53%+5 pp · Ø 48% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.19+0.22 · Ø 0.97 better than 96%
Pistol kills per match 2.8
Knife kills 1 in 129 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 16.1%+3.3 pp · Ø 12.8% better than 97%
3K rounds 5.8%+2.0 pp · Ø 3.8% better than 97%
MVPs per match 2.9+0.7 · Ø 2.2 better than 98%
4Ks and aces 34x 4K, 5 aces in 69 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.27).

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 1.3−2.8 · Ø 4.1 better than 1%
Enemies flashed per round 0.03−0.24 · Ø 0.27 better than 1%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, ADR +6.1
= Stayed the same
Rating at 1.25, Headshots at 54%
▼ Got worse
Win rate −13 pp, ELO −82

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.93 (at the start 0.88). Well above the average (0.71).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
22 matches · 41% win rate
From match 5 of the day ±0 ELO
21 matches · 33% win rate
On Fridays −22 ELO, win rate 36%

Dieguin_1 loses the most ELO in match 3 of the day: ±0 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Inferno
  2. Highest rating in a match: 2.41 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
48% better than 42%
0.84 better than 93%
89.4 better than 90%
1.11 better than 84%
52% of 147 duels better than 61%
31% of 13 situations better than 33%
Mirage34
65% better than 91%
0.93 better than 99%
96.5 better than 97%
1.32 better than 99%
63% of 112 duels better than 98%
42% of 12 situations better than 62%
Inferno13
46% -
0.89 -
97.3 -
1.19-
50% of 82 duels -
14% of 7 situations -
Ancient12
50% -
0.95 -
94.5 -
1.30-
55% of 44 duels -
40% of 5 situations -
Anubis10
40% -
0.90 -
90.5 -
1.25-
47% of 45 duels -
63% of 8 situations -
Cache8
25% -
1.05 -
108.0 -
1.60-
57% of 21 duels -
20% of 5 situations -
Nuke5
40% -
0.95 -
94.5 -
1.24-
89% of 9 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dieguin_1 plays

Across 129 matches Dieguin_1 averages K/R 0.91 and ADR 94.3; the rating across the 108 rated matches is 1.24. Biggest strength: Rating at 1.24, better than 99% of level 8 players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 8 players. Averages 19.7 kills per match with 53% headshots. The strongest map is Mirage with a 65% win rate in 34 matches. In 70 of 108 matches the rating was 1.10 or higher (65%), in 19 it was below 0.90. In 69 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: June 2026 at 1.28. Dieguin_1 loses the most ELO in match 3 of the day (±0 ELO, win rate 41%). Things go best in match 1 of the day (+52 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +52 ELO. Improved over the last three months: K/R +0.05, ADR +6.1. Got weaker: Win rate −13 pp, ELO −82. Unchanged in recent months: Rating at 1.25, Headshots at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.