DiddyDonny

United Kingdom
On FACEIT since 2015 279 matches tracked 43 matches in 30 days
ELO ▼ 94
2,489
30-day peak: 2,608
Rank EU
#54,971
United Kingdom #979 in United Kingdom
Last updated:

How does DiddyDonny play?

Rating 1.06 K/R 0.77 ADR 85.1 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 279 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 2.8
Knife kills 2 in 279 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 38x 4K, 0 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +10 pp, ELO +324
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 85.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −82 ELO
37 matches · 41% win rate
In match 4 of the day −55 ELO
34 matches · 41% win rate
On Inferno −5 ELO
25 matches · 40% win rate

DiddyDonny loses the most ELO on Anubis: −82 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Cache
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 39 · Cache

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
52% right on the average
0.75 better than 53%
84.3 better than 65%
1.03 better than 48%
51% of 457 duels right on the average
29% of 42 situations better than 23%
Dust 249
51% better than 48%
0.75 better than 54%
84.5 better than 67%
1.05 better than 54%
48% of 251 duels better than 30%
33% of 21 situations better than 40%
Ancient45
49% better than 37%
0.75 right on the average
83.8 better than 62%
1.03 better than 47%
51% of 265 duels better than 46%
42% of 26 situations better than 61%
Anubis37
41% better than 14%
0.80 better than 75%
84.0 better than 65%
1.10 better than 71%
50% of 164 duels better than 37%
24% of 38 situations better than 19%
Inferno25
40% better than 12%
0.77 better than 57%
85.9 better than 63%
1.09 better than 56%
57% of 122 duels better than 68%
30% of 10 situations better than 30%
Cache23
61% -
0.84 -
91.2 -
1.15-
57% of 138 duels -
37% of 19 situations -
Nuke23
65% better than 77%
0.77 better than 54%
87.1 better than 71%
1.08 better than 59%
51% of 105 duels better than 39%
63% of 16 situations better than 91%

Compared with players on the same level who have at least 15 matches on the map.

How DiddyDonny plays

Across 279 matches DiddyDonny averages K/R 0.77, ADR 85.1 and a rating of 1.06. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 59% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 125 of 279 matches the rating was 1.10 or higher (45%), in 85 it was below 0.90. In 206 matches with detailed stats: 38 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. DiddyDonny loses the most ELO on Anubis (−82 ELO, win rate 41%). Things go best on Cache (+152 ELO, win rate 61%). Match no. 2 of the day goes best: 58% win rate, −6 ELO. Improved over the last three months: Headshots +4 pp, Win rate +10 pp, ELO +324. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 85.2. Last 30 days: 43 matches, win rate 44%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.