Dibzx

Norway
On FACEIT since 2015 133 matches tracked 58 matches in 30 days
ELO ▼ 282
2,191
30-day peak: 2,533
Rank EU
#138,804
Norway #1,517 in Norway
Last updated:

How does Dibzx play?

Rating 0.98 K/R 0.70 ADR 78.5 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.9
Knife kills 2 in 133 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 14x 4K, 1 ace in 110 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 83%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 78.1
▼ Got worse
Headshots −4 pp, ELO −237

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
29 matches · 34% win rate
On Anubis −60 ELO
27 matches · 52% win rate
On Saturdays −90 ELO, win rate 38%

Dibzx loses the most ELO on Ancient: −60 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 43 · Inferno

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
34% better than 6%
0.72 better than 37%
79.6 better than 41%
1.00 better than 38%
48% of 112 duels better than 32%
25% of 24 situations better than 21%
Anubis27
52% better than 53%
0.71 better than 37%
81.2 better than 54%
1.01 better than 44%
49% of 122 duels better than 36%
25% of 16 situations better than 21%
Mirage24
50% right on the average
0.70 better than 32%
76.0 better than 26%
1.00 better than 42%
49% of 112 duels better than 38%
30% of 10 situations better than 26%
Dust 218
67% better than 93%
0.63 better than 8%
77.0 better than 29%
0.85 better than 4%
57% of 75 duels better than 79%
17% of 6 situations better than 8%
Inferno15
40% better than 15%
0.71 better than 28%
81.6 right on the average
1.00 better than 29%
55% of 76 duels better than 57%
67% of 6 situations better than 97%
Nuke11
45% -
0.67 -
69.9 -
0.92-
49% of 59 duels -
40% of 10 situations -
Cache8
50% -
0.77 -
86.2 -
1.09-
52% of 27 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dibzx plays

Across 133 matches Dibzx averages K/R 0.70, ADR 78.5 and a rating of 0.98. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 42% headshots. The strongest map is Dust 2 with a 67% win rate in 18 matches. In 44 of 133 matches the rating was 1.10 or higher (33%), in 61 it was below 0.90. In 110 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. Dibzx loses the most ELO on Ancient (−60 ELO, win rate 34%). Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −4 pp, ELO −237. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 78.1. Last 30 days: 58 matches, win rate 45%, net ELO −180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.