DiaguXYZ

Poland
142 matches tracked
Last updated:

How does DiaguXYZ play?

Rating 0.97 K/R 0.70 ADR 77.7 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 142 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 31%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 52%+2 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly above the average (45%).

Headshot rate 47%+2 pp · Ø 45% better than 60%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.95−0.05 · Ø 1.00 better than 42%
Pistol kills per match 2.9
Knife kills 1 in 142 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so just above the average (13.0%).

2K rounds 13.4%+0.4 pp · Ø 13.0% better than 65%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 44%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 17x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 41%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
Whether DiaguXYZ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 131 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: May 2026 with 0.74.

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −43 ELO
24 matches · 58% win rate
In match 4 of the day ±0 ELO
21 matches · 43% win rate
Between 6:00 and 12:00 −2 ELO, win rate 44%

DiaguXYZ loses the most ELO on Anubis: −43 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% right on the average
0.71 better than 47%
79.1 better than 50%
0.96 better than 40%
52% of 211 duels better than 68%
31% of 16 situations better than 32%
Anubis24
58% better than 73%
0.72 right on the average
80.2 better than 55%
0.99 right on the average
52% of 131 duels better than 63%
33% of 21 situations better than 40%
Ancient20
55% better than 65%
0.69 better than 37%
77.8 better than 42%
0.93 better than 33%
57% of 99 duels better than 89%
33% of 12 situations better than 41%
Dust 220
45% better than 33%
0.67 better than 27%
73.1 better than 19%
0.92 better than 26%
39% of 87 duels better than 7%
27% of 11 situations better than 22%
Cache18
50% -
0.70 -
74.4 -
1.00-
56% of 61 duels -
35% of 17 situations -
Inferno9
44% -
0.70 -
79.0 -
0.99-
39% of 36 duels -
43% of 7 situations -
Nuke6
67% -
0.75 -
78.5 -
1.05-
63% of 32 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DiaguXYZ plays

Across 142 matches DiaguXYZ averages K/R 0.70, ADR 77.7 and a rating of 0.97. Averages 15.4 kills per match with 47% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 47 of 142 matches the rating was 1.10 or higher (33%), in 65 it was below 0.90. In 131 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: May 2026 at 1.03. DiaguXYZ loses the most ELO on Anubis (−43 ELO, win rate 58%). Things go best on Dust 2 (+17 ELO, win rate 45%). Match no. 3 of the day goes best: 59% win rate, +8 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.