DiEGO11

Poland
246 matches tracked 65 matches in 30 days
Last updated:

How does DiEGO11 play?

Rating 0.86 (from 225 matches) K/R 0.63 ADR 71.6 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 225 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 37%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 45%−5 pp · Ø 50% better than 18%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 16%−7 pp · Ø 23% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 42%−3 pp · Ø 45% better than 33%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.85−0.15 · Ø 1.00 better than 9%
Pistol kills per match 2.2
Knife kills 5 in 246 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.9%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 19%
3K rounds 2.3%−1.6 pp · Ø 3.9% better than 3%
MVPs per match 1.7−0.5 · Ø 2.2 better than 7%
4Ks and aces 10x 4K, 2 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 67%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 55%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.06, ELO +192
= Stayed the same
K/R at 0.63, ADR at 72.2, Win rate at 50%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.64. Last 3 months: 0.63 (at the start 0.60). Clearly below the average (0.72).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
81 matches · 54% win rate
In match 3 of the day −76 ELO
45 matches · 31% win rate
On Thursdays −60 ELO, win rate 36%

DiEGO11 loses the most ELO on Mirage: −81 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 33 · Anubis
  3. Highest rating in a match: 1.61 · Anubis

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
54% better than 64%
0.63 better than 12%
70.9 better than 13%
0.87 better than 12%
44% of 283 duels better than 20%
43% of 44 situations better than 66%
Anubis34
47% better than 38%
0.65 better than 20%
72.4 better than 15%
0.87 better than 13%
44% of 144 duels better than 18%
55% of 20 situations better than 86%
Dust 232
44% better than 30%
0.62 better than 11%
71.4 better than 14%
0.83 better than 5%
40% of 167 duels better than 8%
40% of 15 situations better than 62%
Cache27
59% -
0.60 -
72.1 -
0.84-
48% of 133 duels -
50% of 14 situations -
Ancient25
52% better than 57%
0.63 better than 14%
70.6 better than 10%
0.86 better than 14%
45% of 98 duels better than 26%
43% of 14 situations better than 65%
Nuke24
46% better than 25%
0.66 better than 22%
76.5 better than 38%
0.89 better than 17%
51% of 95 duels better than 53%
50% of 12 situations better than 74%
Inferno19
37% better than 10%
0.62 better than 15%
70.8 better than 20%
0.87 better than 15%
51% of 57 duels better than 63%
25% of 8 situations better than 23%
Vertigo4
75% -
0.49 -
60.1 -
0.64-
30% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DiEGO11 plays

Across 246 matches DiEGO11 averages K/R 0.63 and ADR 71.6; the rating across the 225 rated matches is 0.86. Biggest strength: Clutch 1v1 won at 44%, better than 81% of level 6 players. Most room to improve: 3K rounds at 2.3%, better than only 3% of level 6 players. Averages 13.7 kills per match with 42% headshots. The strongest map is Cache with a 59% win rate in 27 matches. In 41 of 225 matches the rating was 1.10 or higher (18%), in 132 it was below 0.90. In 204 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 0.89. DiEGO11 loses the most ELO on Mirage (−81 ELO, win rate 54%). Things go best in match 1 of the day (+43 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +43 ELO. Improved over the last three months: Rating +0.06, ELO +192. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.63, ADR at 72.2, Win rate at 50%. Last 30 days: 65 matches, win rate 49%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.