Dezity

Germany
194 matches tracked 47 matches in 30 days
Last updated:

How does Dezity play?

Rating 1.05 K/R 0.79 ADR 88.6 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 194 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. More damage per round than the level 6 average. Higher headshot rate than the level 6 average.
EntryDamageHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 49%−1 pp · Ø 50% better than 50%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%−2 pp · Ø 23% better than 46%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 78%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.99−0.01 · Ø 1.00 better than 62%
Pistol kills per match 2.7
Knife kills 1 in 194 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 91%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 92%
MVPs per match 2.8+0.6 · Ø 2.2 better than 98%
4Ks and aces 23x 4K, 4 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 41%
Deaths per round 79%+7 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +8 pp, Win rate +13 pp, ELO +80
= Stayed the same
K/R at 0.78, Rating at 1.04, ADR at 88.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −85 ELO
49 matches · 39% win rate
On Dust 2 −34 ELO
24 matches · 33% win rate
On Thursdays −48 ELO, win rate 33%

Dezity loses the most ELO in match 1 of the day: −85 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Cache
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
49% better than 45%
0.82 better than 92%
90.3 better than 95%
1.11 better than 88%
50% of 378 duels better than 54%
36% of 14 situations right on the average
Anubis40
53% better than 57%
0.78 better than 80%
85.9 better than 82%
1.04 better than 66%
51% of 270 duels better than 57%
65% of 26 situations better than 98%
Ancient33
64% better than 87%
0.76 better than 75%
87.2 better than 89%
1.02 better than 72%
47% of 238 duels better than 37%
35% of 20 situations better than 47%
Dust 224
33% better than 6%
0.74 better than 68%
83.9 better than 77%
0.97 better than 45%
48% of 196 duels better than 41%
18% of 11 situations better than 11%
Nuke20
55% better than 57%
0.82 better than 84%
93.8 better than 93%
1.09 better than 74%
55% of 128 duels better than 72%
57% of 7 situations better than 86%
Inferno19
32% better than 3%
0.73 better than 65%
88.4 better than 92%
0.96 better than 44%
47% of 182 duels better than 37%
29% of 7 situations better than 31%
Cache10
60% -
0.93 -
103.5 -
1.27-
59% of 71 duels -
17% of 6 situations -
Vertigo3
100% -
0.67 -
73.6 -
0.89-
48% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Dezity plays

Across 194 matches Dezity averages K/R 0.79, ADR 88.6 and a rating of 1.05. Biggest strength: Rounds with first kill at 16%, better than 98% of level 6 players. Most room to improve: Deaths per round at 79%, better than only 4% of level 6 players. Averages 17.6 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 33 matches. In 81 of 194 matches the rating was 1.10 or higher (42%), in 69 it was below 0.90. In 133 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: October 2026 at 1.14. Dezity loses the most ELO in match 1 of the day (−85 ELO, win rate 39%). Things go best on Ancient (+23 ELO, win rate 64%). Match no. 2 of the day goes best: 59% win rate, −22 ELO. Improved over the last three months: Headshots +8 pp, Win rate +13 pp, ELO +80. Unchanged in recent months: K/R at 0.78, Rating at 1.04, ADR at 88.0. Last 30 days: 47 matches, win rate 53%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.