Dezikas

Lithuania
On FACEIT since 2016 116 matches tracked
Last updated:

How does Dezikas play?

Rating 0.97 K/R 0.70 ADR 79.1 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.4
Knife kills 2 in 116 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.2%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 26%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +315
= Stayed the same
Headshots at 43%
▼ Got worse
K/R −0.08, Rating −0.10, ADR −8.0, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.68 (at the start 0.76). Slightly below the average (0.73).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
21 matches · 24% win rate
On Anubis −23 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 −37 ELO, win rate 42%
On Tuesdays −51 ELO, win rate 32%

Dezikas loses the most ELO on Dust 2: −30 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 32 · Vertigo
  3. Highest rating in a match: 2.01 · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis21
43% better than 23%
0.71 better than 39%
82.2 better than 58%
1.00 better than 43%
54% of 114 duels better than 66%
47% of 15 situations better than 75%
Dust 221
24% better than 1%
0.64 better than 12%
71.0 better than 10%
0.86 better than 7%
43% of 89 duels better than 14%
29% of 14 situations better than 28%
Ancient19
84% better than 99%
0.76 better than 65%
87.1 better than 83%
1.08 better than 76%
45% of 95 duels better than 17%
56% of 9 situations better than 86%
Mirage18
56% better than 69%
0.72 better than 46%
82.6 better than 66%
1.01 right on the average
46% of 71 duels better than 26%
33% of 12 situations better than 36%
Inferno16
50% better than 39%
0.69 better than 27%
72.2 better than 11%
0.95 better than 22%
46% of 69 duels better than 22%
0% of 8 situations better than 1%
Cache8
38% -
0.60 -
75.2 -
0.79-
38% of 32 duels -
50% of 2 situations -
Nuke8
50% -
0.67 -
76.7 -
0.90-
40% of 25 duels -
20% of 5 situations -
Vertigo5
80% -
0.75 -
89.2 -
1.06-
71% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dezikas plays

Across 116 matches Dezikas averages K/R 0.70, ADR 79.1 and a rating of 0.97. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 15.0 kills per match with 43% headshots. The strongest map is Ancient with a 84% win rate in 19 matches. In 39 of 116 matches the rating was 1.10 or higher (34%), in 56 it was below 0.90. In 86 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. Dezikas loses the most ELO on Dust 2 (−30 ELO, win rate 24%). Things go best in match 3 of the day (−28 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, −28 ELO. Improved over the last three months: ELO +315. Got weaker: K/R −0.08, Rating −0.10, ADR −8.0, Win rate −8 pp. Unchanged in recent months: Headshots at 43%. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.