Dezik1

Russia
243 matches tracked 141 matches in 30 days
Last updated:

How does Dezik1 play?

Rating 1.01 K/R 0.71 ADR 79.2 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 243 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 15%+5 pp · Ø 10% better than 75%
K/D 1.03+0.01 · Ø 1.02 better than 57%
Pistol kills per match 3.4
Knife kills 5 in 243 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 29%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 22x 4K, 5 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 56%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 75%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.09, Rating −0.12, ADR −8.1, Win rate −4 pp, ELO −89

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.70 (at the start 0.79). Slightly below the average (0.73).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
70 matches · 50% win rate
In match 4 of the day +59 ELO
25 matches · 32% win rate
Between 0:00 and 6:00 −48 ELO, win rate 41%
On Mondays −3 ELO, win rate 41%

Dezik1 loses the most ELO on Dust 2: −62 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.18 · Dust 2
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
50% right on the average
0.71 better than 41%
79.0 better than 45%
1.04 better than 60%
46% of 220 duels better than 26%
33% of 45 situations better than 39%
Mirage65
40% better than 14%
0.71 better than 38%
79.9 better than 48%
0.96 better than 29%
56% of 281 duels better than 79%
36% of 44 situations better than 44%
Ancient50
48% better than 38%
0.74 right on the average
79.7 better than 47%
1.04 better than 61%
52% of 164 duels better than 53%
33% of 39 situations better than 38%
Anubis36
56% better than 66%
0.70 better than 32%
77.5 better than 32%
1.01 better than 45%
51% of 113 duels right on the average
45% of 20 situations better than 68%
Nuke15
53% better than 43%
0.73 better than 41%
82.2 better than 54%
1.02 better than 43%
52% of 61 duels right on the average
44% of 16 situations better than 67%
Inferno4
50% -
0.58 -
72.8 -
0.81-
59% of 17 duels -
0% of 2 situations -
Cache3
67% -
0.62 -
70.9 -
0.95-
50% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dezik1 plays

Across 243 matches Dezik1 averages K/R 0.71, ADR 79.2 and a rating of 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 84% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 9 players. Averages 16.0 kills per match with 47% headshots. The strongest map is Anubis with a 56% win rate in 36 matches. In 95 of 243 matches the rating was 1.10 or higher (39%), in 90 it was below 0.90. In 206 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: July 2026 at 1.13. Dezik1 loses the most ELO on Dust 2 (−62 ELO, win rate 50%). Things go best on Anubis (+58 ELO, win rate 56%). Match no. 2 of the day goes best: 63% win rate, +27 ELO. Got weaker: K/R −0.09, Rating −0.12, ADR −8.1, Win rate −4 pp, ELO −89. Unchanged in recent months: Headshots at 47%. Last 30 days: 141 matches, win rate 52%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.