Dezhavju_

Spain
163 matches tracked 23 matches in 30 days
Last updated:

How does Dezhavju_ play?

Rating 0.96 K/R 0.71 ADR 83.3 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 52%+2 pp · Ø 50% better than 74%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 13%−10 pp · Ø 23% better than 9%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (45%).

Headshot rate 48%+3 pp · Ø 45% better than 68%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.95−0.05 · Ø 1.00 better than 43%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 24%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.1−0.1 · Ø 2.2 better than 48%
4Ks and aces 14x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.0).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 7.5+3.5 · Ø 4.0 better than 97%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 74%
Deaths per round 75%+3 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.95, ADR at 82.9, Win rate at 49%
▼ Got worse
Headshots −3 pp, ELO −155

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months unchanged at 0.71. Just below the average (0.72).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −36 ELO
42 matches · 33% win rate
On Ancient −3 ELO
22 matches · 59% win rate
Between 12:00 and 18:00 −44 ELO, win rate 45%

Dezhavju_ loses the most ELO in match 1 of the day: −36 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.98 · Dust 2
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
46% better than 36%
0.69 better than 39%
79.9 better than 57%
0.98 right on the average
53% of 230 duels better than 71%
38% of 29 situations better than 56%
Mirage38
42% better than 23%
0.65 better than 20%
79.0 better than 53%
0.86 better than 10%
46% of 216 duels better than 30%
58% of 19 situations better than 92%
Anubis24
63% better than 85%
0.74 better than 63%
88.3 better than 89%
1.00 better than 54%
53% of 119 duels better than 68%
29% of 17 situations better than 22%
Ancient22
59% better than 77%
0.79 better than 87%
90.9 better than 97%
1.06 better than 84%
50% of 135 duels better than 56%
17% of 6 situations better than 12%
Inferno19
58% better than 71%
0.74 better than 69%
87.3 better than 89%
1.00 better than 60%
62% of 97 duels better than 96%
40% of 10 situations better than 59%
Nuke11
36% -
0.72 -
79.0 -
0.91-
60% of 60 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dezhavju_ plays

Across 163 matches Dezhavju_ averages K/R 0.71, ADR 83.3 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 6 players. Averages 16.1 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 47 of 163 matches the rating was 1.10 or higher (29%), in 72 it was below 0.90. In 83 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 0.98. Dezhavju_ loses the most ELO in match 1 of the day (−36 ELO, win rate 33%). Things go best on Mirage (+57 ELO, win rate 42%). Match no. 3 of the day goes best: 68% win rate, +31 ELO. Got weaker: Headshots −3 pp, ELO −155. Unchanged in recent months: K/R at 0.71, Rating at 0.95, ADR at 82.9, Win rate at 49%. Last 30 days: 23 matches, win rate 48%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.