Deyanov

Sweden
279 matches tracked 24 matches in 30 days
Last updated:

How does Deyanov play?

Rating 1.12 K/R 0.77 ADR 77.2 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 279 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so well above the average (0.99).

Headshot rate 41%−6 pp · Ø 47% better than 15%
AWP share of kills 33%+22 pp · Ø 11% better than 98%
K/D 1.19+0.20 · Ø 0.99 better than 95%
Pistol kills per match 2.4
Knife kills 9 in 279 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 47x 4K, 4 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 47%
Deaths per round 65%−8 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +505
= Stayed the same
K/R at 0.77, Rating at 1.12, ADR at 77.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months unchanged at 0.77. Clearly above the average (0.72).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −38 ELO
47 matches · 55% win rate
In match 4 of the day +84 ELO
38 matches · 39% win rate
Between 0:00 and 6:00 +30 ELO, win rate 43%
On Mondays −17 ELO, win rate 37%

Deyanov loses the most ELO on Ancient: −38 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
50% right on the average
0.77 better than 71%
76.4 better than 32%
1.12 better than 82%
54% of 292 duels better than 70%
30% of 87 situations better than 26%
Mirage57
42% better than 21%
0.74 better than 58%
75.9 better than 30%
1.07 better than 71%
60% of 252 duels better than 92%
34% of 47 situations better than 40%
Anubis52
44% better than 30%
0.73 better than 55%
73.2 better than 17%
1.08 better than 76%
58% of 172 duels better than 86%
34% of 50 situations better than 44%
Ancient47
55% better than 68%
0.84 better than 91%
83.8 better than 66%
1.19 better than 95%
57% of 156 duels better than 84%
40% of 43 situations better than 56%
Cache28
68% -
0.80 -
79.6 -
1.19-
56% of 106 duels -
33% of 30 situations -
Nuke8
13% -
0.76 -
76.9 -
1.09-
67% of 24 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Deyanov plays

Across 279 matches Deyanov averages K/R 0.77, ADR 77.2 and a rating of 1.12. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 8 players. Averages 17.1 kills per match with 41% headshots. The strongest map is Cache with a 68% win rate in 28 matches. In 117 of 279 matches the rating was 1.10 or higher (42%), in 88 it was below 0.90. In 248 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: October 2026 at 1.34. Deyanov loses the most ELO on Ancient (−38 ELO, win rate 55%). Things go best on Dust 2 (+88 ELO, win rate 50%). From match no. 5 of the day on, things go best: 55% win rate, −8 ELO. Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +505. Unchanged in recent months: K/R at 0.77, Rating at 1.12, ADR at 77.1. Last 30 days: 24 matches, win rate 54%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.