Dewik-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (52%).
Clutch
Strength48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.99 K/D and so slightly below the average (1.04).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so well below the average (13.6%).
Utility and deaths
Average0.16 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.64 (at the start 0.80). Well below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.13. Last 3 months: 0.91 (at the start 1.13). Well below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 84.8. Last 3 months: 69.6 (at the start 84.8). Well below the average (81.1).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 48% (at the start 51%). Clearly below the average (51%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 50% (at the start 58%). Right on the average (50%).
Best month: September 2026 with 2,881. Last 3 months: 2,642 (at the start 2,603).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 51%.
Patterns
From the last 174 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Dewik- loses the most ELO on Anubis: −178 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.15 · Mirage
- Most kills in a match: 42 · Mirage
Maps in detail
from the last 174 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dewik- plays
Across 174 matches Dewik- averages K/R 0.70, ADR 75.4 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 62 of 174 matches the rating was 1.10 or higher (36%), in 72 it was below 0.90. In 109 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. Dewik- loses the most ELO on Anubis (−178 ELO, win rate 45%). Things go best on Mirage (+60 ELO, win rate 54%). Match no. 4 of the day goes best: 62% win rate, −29 ELO. Got weaker: K/R −0.16, Rating −0.22, ADR −15.2, Headshots −3 pp, Win rate −8 pp. Unchanged in recent months: ELO at 2,642. Last 30 days: 9 matches, win rate 33%, net ELO −90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.