Devill___

Poland
On FACEIT since 2019 138 matches tracked 33 matches in 30 days
ELO ▼ 39
2,256
30-day peak: 2,295
Rank EU
#114,728
Poland #6,265 in Poland
Last updated:

How does Devill___ play?

Rating 0.93 K/R 0.65 ADR 75.2 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 24% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 8x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 7.3+3.1 · Ø 4.2 better than 97%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, ADR at 74.1, ELO at 2,233
▼ Got worse
Rating −0.05, Headshots −7 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.67. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −46 ELO
29 matches · 41% win rate
On Ancient −35 ELO
21 matches · 38% win rate
On Saturdays −80 ELO, win rate 40%

Devill___ loses the most ELO in match 2 of the day: −46 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Ancient
  2. Most kills in a match: 35 · Cache
  3. Longest win streak: 15 wins in a row · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
62% better than 83%
0.70 better than 29%
80.2 better than 45%
1.00 better than 37%
56% of 127 duels better than 76%
36% of 25 situations better than 44%
Ancient21
38% better than 11%
0.61 better than 3%
72.1 better than 9%
0.89 better than 7%
56% of 78 duels better than 72%
36% of 11 situations better than 44%
Anubis21
62% better than 80%
0.59 better than 1%
66.3 better than 1%
0.88 better than 7%
42% of 55 duels better than 8%
78% of 9 situations better than 99%
Dust 216
38% better than 10%
0.62 better than 4%
72.3 better than 11%
0.83 better than 2%
50% of 64 duels better than 42%
63% of 8 situations better than 96%
Inferno15
47% better than 29%
0.64 better than 6%
77.9 better than 27%
0.92 better than 9%
46% of 63 duels better than 15%
64% of 11 situations better than 94%
Cache11
36% -
0.69 -
74.9 -
0.96-
47% of 53 duels -
33% of 6 situations -
Nuke8
50% -
0.67 -
80.9 -
0.92-
46% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Devill___ plays

Across 138 matches Devill___ averages K/R 0.65, ADR 75.2 and a rating of 0.93. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.0 kills per match with 51% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 33 of 138 matches the rating was 1.10 or higher (24%), in 68 it was below 0.90. In 68 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 0.97. Devill___ loses the most ELO in match 2 of the day (−46 ELO, win rate 41%). Things go best on Anubis (+51 ELO, win rate 62%). Match no. 3 of the day goes best: 60% win rate, +22 ELO. Got weaker: Rating −0.05, Headshots −7 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.64, ADR at 74.1, ELO at 2,233. Last 30 days: 33 matches, win rate 45%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.