DeusFactsSum

USA
On FACEIT since 2019 310 matches tracked 80 matches in 30 days
ELO ▼ 95
3,329
30-day peak: 3,569
Rank NA ▼ 55 places
#78
USA #43 in USA
30 days · prev. #23 · best #19
Last updated:
Next update possible in 1h 58m

How does DeusFactsSum play?

Rating 1.25 (from 274 matches) K/R 0.88 ADR 91.0 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 274 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 60%+8 pp · Ø 52% better than 92%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.30+0.25 · Ø 1.05 better than 94%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.5%).

2K rounds 17.2%+3.7 pp · Ø 13.5% better than 97%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 63x 4K, 5 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.32).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 6%
Enemies flashed per round 0.10−0.22 · Ø 0.32 better than 2%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.14, ADR +8.5, ELO +233
= Stayed the same
Headshots at 52%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.90 (at the start 0.82). Well above the average (0.75).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +55 ELO
65 matches · 48% win rate
Between 18:00 and 24:00 −218 ELO, win rate 47%

DeusFactsSum loses the most ELO in match 2 of the day: +55 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 71 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage
  4. Highest rating in a match: 2.47 · Anubis

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
54% better than 46%
0.87 better than 89%
90.9 better than 85%
1.26 better than 92%
60% of 392 duels better than 84%
38% of 66 situations better than 46%
Mirage66
53% better than 42%
0.89 better than 92%
94.3 better than 93%
1.25 better than 92%
61% of 290 duels better than 90%
64% of 33 situations better than 97%
Anubis56
63% better than 76%
0.93 better than 97%
94.1 better than 94%
1.33 better than 97%
68% of 211 duels better than 99%
31% of 48 situations better than 31%
Ancient54
50% better than 31%
0.84 better than 83%
87.0 better than 73%
1.14 better than 75%
53% of 230 duels right on the average
29% of 35 situations better than 25%
Cache19
63% better than 62%
0.88 better than 86%
89.6 better than 71%
1.24 better than 84%
54% of 89 duels better than 45%
42% of 12 situations better than 59%
Nuke12
33% -
0.81 -
81.0 -
1.24-
56% of 41 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DeusFactsSum plays

Across 310 matches DeusFactsSum averages K/R 0.88 and ADR 91.0; the rating across the 274 rated matches is 1.25. Biggest strength: Rating at 1.25, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 19.3 kills per match with 52% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 162 of 274 matches the rating was 1.10 or higher (59%), in 48 it was below 0.90. In 230 matches with detailed stats: 63 4Ks and 5 aces. Best month by rating: September 2026 at 1.32. DeusFactsSum loses the most ELO in match 2 of the day (+55 ELO, win rate 48%). Things go best in match 3 of the day (+268 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +268 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +8.5, ELO +233. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 80 matches, win rate 49%, net ELO −246.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.