Deuces_

Germany
137 matches tracked
Last updated:

How does Deuces_ play?

Rating 0.95 K/R 0.68 ADR 76.5 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 137 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 12%−8 pp · Ø 20% better than 6%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 8%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.3
Knife kills 2 in 137 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.1%).

2K rounds 10.9%−2.2 pp · Ø 13.1% better than 4%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 10x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +76
= Stayed the same
K/R at 0.68, Rating at 0.94, ADR at 76.6, Headshots at 39%
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months unchanged at 0.68. Slightly below the average (0.72).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −122 ELO
26 matches · 38% win rate
On Mirage −86 ELO
27 matches · 41% win rate
Between 18:00 and 24:00 −125 ELO, win rate 40%
On Saturdays −87 ELO, win rate 39%

Deuces_ loses the most ELO in match 2 of the day: −122 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.71 · Dust 2
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
59% better than 79%
0.71 better than 40%
79.8 better than 49%
1.01 better than 48%
59% of 193 duels better than 89%
38% of 32 situations right on the average
Mirage27
41% better than 18%
0.60 better than 3%
69.5 better than 6%
0.84 better than 4%
46% of 99 duels better than 24%
30% of 10 situations better than 28%
Ancient22
36% better than 8%
0.70 better than 31%
76.7 better than 27%
0.97 better than 34%
54% of 90 duels better than 70%
42% of 12 situations better than 59%
Anubis19
58% better than 73%
0.71 better than 37%
79.1 better than 43%
0.98 better than 33%
47% of 74 duels better than 27%
64% of 14 situations better than 93%
Inferno18
50% better than 39%
0.64 better than 13%
74.3 better than 22%
0.93 better than 21%
51% of 84 duels better than 39%
45% of 11 situations better than 65%
Cache6
33% -
0.67 -
77.8 -
0.91-
57% of 30 duels -
25% of 4 situations -
Nuke5
20% -
0.78 -
82.3 -
1.01-
53% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Deuces_ plays

Across 137 matches Deuces_ averages K/R 0.68, ADR 76.5 and a rating of 0.95. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 14.8 kills per match with 39% headshots. The strongest map is Dust 2 with a 59% win rate in 39 matches. In 42 of 137 matches the rating was 1.10 or higher (31%), in 58 it was below 0.90. In 80 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. Deuces_ loses the most ELO in match 2 of the day (−122 ELO, win rate 38%). Things go best in match 1 of the day (+59 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +59 ELO. Improved over the last three months: ELO +76. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 76.6, Headshots at 39%. Last 30 days: 2 matches, win rate 50%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.