Destiny_a

Russia
122 matches tracked 29 matches in 30 days
Last updated:

How does Destiny_a play?

Rating 0.94 K/R 0.68 ADR 73.8 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 122 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 26%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 21%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 22%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.94−0.04 · Ø 0.98 better than 32%
Pistol kills per match 2.9
Knife kills 3 in 122 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.2%−0.7 pp · Ø 12.9% better than 29%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 27%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 16x 4K, 0 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.26).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.11−0.15 · Ø 0.26 better than 11%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
Whether Destiny_a is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 122 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
31 matches · 39% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 36%
On Wednesdays ±0 ELO, win rate 41%

Destiny_a loses the most ELO on Anubis: −31 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.85 · Nuke
  3. Most kills in a match: 28 · Inferno

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis31
39% better than 12%
0.65 better than 15%
72.9 better than 15%
0.91 better than 20%
51% of 83 duels better than 53%
26% of 27 situations better than 21%
Ancient22
45% better than 30%
0.67 better than 20%
75.3 better than 22%
0.89 better than 13%
54% of 81 duels better than 72%
13% of 8 situations better than 5%
Dust 219
37% better than 9%
0.67 better than 27%
73.7 better than 22%
0.97 better than 40%
53% of 77 duels better than 68%
44% of 9 situations better than 67%
Nuke19
68% better than 90%
0.75 better than 58%
79.1 better than 43%
1.05 better than 63%
56% of 59 duels better than 78%
54% of 13 situations better than 85%
Mirage18
50% right on the average
0.69 better than 38%
72.7 better than 19%
0.95 better than 34%
38% of 56 duels better than 4%
21% of 14 situations better than 11%
Inferno7
43% -
0.62 -
65.0 -
0.91-
36% of 22 duels -
100% of 2 situations -
Cache6
50% -
0.64 -
69.5 -
0.92-
33% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Destiny_a plays

Across 122 matches Destiny_a averages K/R 0.68, ADR 73.8 and a rating of 0.94. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 7 players. Averages 14.8 kills per match with 41% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 36 of 122 matches the rating was 1.10 or higher (30%), in 62 it was below 0.90. In 122 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. Destiny_a loses the most ELO on Anubis (−31 ELO, win rate 39%). Things go best in match 1 of the day (+84 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +84 ELO. Last 30 days: 29 matches, win rate 48%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.