Desso_1914_
How does Desso_1914_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so well above the average (49%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average50% headshots and so well above the average (44%).
Impact
AverageExactly 2 kills in 8.7% of rounds and so well below the average (12.9%).
Utility and deaths
Average0.61 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 5 averageOct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.70). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.00. Last 3 months: 0.90 (at the start 0.99). Clearly below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 83.7. Last 3 months: 75.3 (at the start 80.7). Slightly below the average (78.3).
Share of headshot kills
Best month: June 2026 with 51%. Last 3 months: 49% (at the start 50%). Clearly above the average (44%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 45% (at the start 43%). Well below the average (52%).
Best month: October 2026 with 1,100. Last 3 months: 1,100 (at the start 1,027).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.65 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 33 · Inferno
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How Desso_1914_ plays
Across 81 matches Desso_1914_ averages K/R 0.69 and ADR 79.4; the rating across the 60 rated matches is 0.96. Biggest strength: Opening duels won at 56%, better than 94% of level 5 players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 5 players. Averages 15.0 kills per match with 50% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 22 of 60 matches the rating was 1.10 or higher (37%), in 27 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. Things go best on Mirage (+35 ELO, win rate 41%). Improved over the last three months: ELO +73. Got weaker: K/R −0.04, Rating −0.09, ADR −5.4. Unchanged in recent months: Headshots at 49%, Win rate at 45%. Last 30 days: 20 matches, win rate 45%, net ELO −53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.