DerankDaddy

Panama
On FACEIT since 2018 97 matches tracked
Last updated:

How does DerankDaddy play?

Rating 1.06 K/R 0.77 ADR 85.8 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 11x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 95%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 1,952
▼ Got worse
K/R −0.09, Rating −0.14, ADR −6.8, Win rate −21 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.73 (at the start 0.82). Just below the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −54 ELO
24 matches · 46% win rate
On Inferno −32 ELO
21 matches · 48% win rate
On Saturdays −30 ELO, win rate 41%

DerankDaddy loses the most ELO from match 5 of the day: −54 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Anubis
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
62% better than 84%
0.84 better than 88%
92.8 better than 93%
1.15 better than 83%
47% of 137 duels better than 26%
37% of 27 situations better than 49%
Inferno21
48% better than 35%
0.68 better than 27%
78.6 better than 39%
0.93 better than 19%
49% of 105 duels better than 33%
13% of 23 situations better than 5%
Mirage20
40% better than 13%
0.74 better than 53%
80.6 better than 51%
1.01 better than 46%
39% of 74 duels better than 3%
25% of 12 situations better than 17%
Anubis18
61% better than 82%
0.81 better than 85%
87.0 better than 82%
1.14 better than 85%
63% of 75 duels better than 96%
38% of 13 situations right on the average
Ancient4
50% -
0.76 -
86.1 -
1.02-
47% of 17 duels -
50% of 4 situations -
Cache4
50% -
0.80 -
92.2 -
1.06-
69% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DerankDaddy plays

Across 97 matches DerankDaddy averages K/R 0.77, ADR 85.8 and a rating of 1.06. Biggest strength: Utility damage per round at 7.0, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 34% headshots. The strongest map is Dust 2 with a 62% win rate in 29 matches. In 47 of 97 matches the rating was 1.10 or higher (48%), in 33 it was below 0.90. In 54 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. DerankDaddy loses the most ELO from match 5 of the day (−54 ELO, win rate 46%). Things go best on Mirage (+33 ELO, win rate 40%). Match no. 2 of the day goes best: 62% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, Rating −0.14, ADR −6.8, Win rate −21 pp. Unchanged in recent months: ELO at 1,952.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.