DerReY

Germany
143 matches tracked 42 matches in 30 days
Last updated:

How does DerReY play?

Rating 1.44 (from 43 matches) K/R 0.95 ADR 102.5 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.44
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with at least a normal rating (0.90 and up). 81%
Rating spread from 43 matches
outstanding 1.80 and up 21% strong 1.30 to 1.79 42% good 1.10 to 1.29 9% normal 0.90 to 1.09 9% weak 0.75 to 0.89 16% very weak below 0.75 2%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 21%+10.0 pp better than 99%
Opening duels won 61%+10 pp better than 98%

Clutch

Strength
Last one alive
Clutch 1v1 won 51%+12 pp better than 96%
Clutch 1v2 won 40%+19 pp better than 99%
Clutch kills per match 1.60.0 level

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 63%+12 pp better than 97%
AWP share of kills 9%−2 pp better than 51%
K/D 1.29+0.26 better than 97%
Pistol kills per match 4.4
Knife kills 2 in 143 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.5%+2.2 pp better than 90%
Rounds with 3K 7.2%+3.1 pp better than 99%
MVPs per match 3.1+0.8 better than 96%
4Ks and aces 38x 4K, 13 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.300.00 level
Rounds with a death 74%+3.0 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +6.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −3 pp, ELO −101

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.03
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 1.03. Last 3 months: 0.98 (at the start 0.91).

Patterns

From the last 143 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day −93 ELO
26 matches · 31% wins
On Inferno −72 ELO
27 matches · 41% wins
On Dust 2 −64 ELO
50 matches · 48% wins

DerReY loses the most ELO in match 3 of the day: −93 ELO, 31% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.89 · Ancient
  2. Most kills in a match: 49 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
48% better than 36%
0.93 better than 98%
102.4 better than 99%
1.38 better than 99%
58% of 324 duels better than 82%
52% of 21 situations better than 84%
Ancient28
46% better than 25%
1.03 better than 99%
107.1 better than 99%
1.54–
64% of 224 duels better than 98%
38% of 13 situations better than 54%
Inferno27
41% better than 14%
0.90 better than 95%
97.1 better than 97%
1.37–
54% of 192 duels better than 61%
58% of 12 situations better than 89%
Nuke21
76% better than 99%
0.99 better than 99%
106.1 better than 99%
1.43–
57% of 199 duels better than 71%
33% of 6 situations better than 37%
Cache11
45% –
0.87 –
98.2 –
1.54–
54% of 68 duels –
20% of 5 situations –
Overpass3
33% –
0.86 –
97.6 –
-
52% of 27 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How DerReY plays

Across 143 matches DerReY averages K/R 0.95 and ADR 102.5; the rating across the 43 rated matches is 1.44. Biggest strength: Rating at 1.44. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 21.1 kills per match, 63% of them headshots. The strongest map is Nuke with a 76% win rate in 21 matches. In 31 of 43 matches the rating was 1.10 or higher (72%), in 8 it was below 0.90. In 76 matches with detailed stats: 38 4Ks and 13 aces. Best month by rating: September 2026 at 1.46. DerReY loses the most ELO in match 3 of the day (−93 ELO, win rate 31%). Things go best on Nuke (+53 ELO, win rate 76%). Improved over the last three months: K/R +0.07, ADR +6.9. Got weaker: Headshots −3 pp, Win rate −3 pp, ELO −101. Last 30 days: 42 matches, win rate 55%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.