DerAless

Germany
210 matches tracked 52 matches in 30 days
Last updated:

How does DerAless play?

Rating 1.01 (from 42 matches) K/R 0.70 ADR 76.7 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 19%
Player type
Hits the head
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 49%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−10 pp better than 8%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.6−0.1 better than 48%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+6 pp better than 79%
AWP share of kills 1%−9 pp better than 7%
K/D 0.97−0.02 better than 38%
Pistol kills per match 2.7
Knife kills 3 in 210 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.5 pp better than 32%
Rounds with 3K 3.6%−0.3 pp better than 36%
MVPs per match 2.4+0.2 better than 69%
4Ks and aces 23x 4K, 3 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 85%
Utility damage per round 6.2+2.0 better than 88%
Enemies flashed per round 0.30+0.02 better than 58%
Rounds with a death 72%−1.0 pp better than 57%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +172
= Stayed the same
K/R at 0.69, ADR at 76.1, Headshots at 53%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.69 (at the start 0.71).

Patterns

From the last 210 matches, each row based on 20+ matches.

Where does the ELO go?

On Inferno −124 ELO
33 matches · 42% wins
On Anubis −13 ELO
37 matches · 49% wins
In match 1 of the day +4 ELO
64 matches · 41% wins

DerAless loses the most ELO on Inferno: −124 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.56 · Inferno
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
52% better than 56%
0.69 better than 33%
79.1 better than 46%
1.03–
50% of 201 duels better than 46%
29% of 28 situations better than 24%
Anubis37
49% better than 41%
0.70 better than 33%
77.2 better than 33%
0.77–
52% of 142 duels better than 56%
45% of 22 situations better than 65%
Inferno33
42% better than 22%
0.73 better than 56%
81.0 better than 58%
1.07–
53% of 169 duels better than 61%
26% of 19 situations better than 22%
Cache31
45% –
0.65 –
75.7 –
1.06–
48% of 147 duels –
25% of 16 situations –
Nuke31
55% better than 52%
0.70 better than 26%
72.0 better than 11%
0.98–
46% of 122 duels better than 21%
42% of 19 situations better than 58%
Dust 228
61% better than 86%
0.70 better than 37%
72.7 better than 14%
1.09–
46% of 116 duels better than 27%
53% of 17 situations better than 86%
Vertigo4
25% –
0.67 –
75.3 –
-
42% of 12 duels –
20% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How DerAless plays

Across 210 matches DerAless averages K/R 0.70 and ADR 76.7; the rating across the 42 rated matches is 1.01. Biggest strength: Utility damage per round at 6.2. That is better than 88% of players on level 8. Most room to improve: Clutch 1v1 won at 28%. That is better than only 8% of players on level 8. On average 15.6 kills per match, 53% of them headshots. The strongest map is Dust 2 with a 61% win rate in 28 matches. In 14 of 42 matches the rating was 1.10 or higher (33%), in 18 it was below 0.90. In 148 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. DerAless loses the most ELO on Inferno (−124 ELO, win rate 42%). Things go best on Ancient (+43 ELO, win rate 52%). Improved over the last three months: ELO +172. Unchanged in recent months: K/R at 0.69, ADR at 76.1, Headshots at 53%, Win rate at 49%. Last 30 days: 52 matches, win rate 46%, ELO balance −88.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.