Dequesne

Italy
143 matches tracked 24 matches in 30 days
Last updated:

How does Dequesne play?

Rating 1.10 K/R 0.77 ADR 81.6 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.15+0.15 · Ø 1.00 better than 91%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 88%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 23x 4K, 2 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 9 average
Whether Dequesne is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 136 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: July 2026 with 0.82.

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −70 ELO
25 matches · 52% win rate
On Ancient −12 ELO
24 matches · 42% win rate
Between 12:00 and 18:00 −13 ELO, win rate 44%
On Thursdays −29 ELO, win rate 45%

Dequesne loses the most ELO on Cache: −70 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
56% better than 69%
0.75 better than 66%
80.0 better than 51%
1.08 better than 74%
54% of 153 duels better than 71%
40% of 40 situations better than 58%
Anubis26
62% better than 82%
0.77 better than 69%
82.7 better than 62%
1.11 better than 78%
49% of 79 duels better than 39%
43% of 23 situations better than 64%
Cache25
52% -
0.80 -
86.6 -
1.12-
60% of 94 duels -
31% of 13 situations -
Ancient24
42% better than 20%
0.78 better than 73%
80.4 better than 49%
1.08 better than 76%
52% of 113 duels better than 55%
56% of 18 situations better than 86%
Inferno11
64% -
0.79 -
81.0 -
1.16-
57% of 37 duels -
44% of 18 situations -
Nuke3
33% -
0.68 -
74.1 -
0.89-
50% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dequesne plays

Across 143 matches Dequesne averages K/R 0.77, ADR 81.6 and a rating of 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 9 players. Averages 16.8 kills per match with 52% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 70 of 143 matches the rating was 1.10 or higher (49%), in 43 it was below 0.90. In 136 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. Dequesne loses the most ELO on Cache (−70 ELO, win rate 52%). Things go best on Anubis (+67 ELO, win rate 62%). Match no. 2 of the day goes best: 63% win rate, +39 ELO. Last 30 days: 24 matches, win rate 50%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.