Dequavious

USA
On FACEIT since 2018 276 matches tracked 64 matches in 30 days
ELO ▼ 173
1,602
30-day peak: 1,822
Rank NA ▼ 8,397 places
#17,892
30 days · prev. #9,495 · best #9,495
Last updated:

How does Dequavious play?

Rating 0.90 (from 256 matches) K/R 0.66 ADR 76.6 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 256 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 32%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.91−0.09 · Ø 1.00 better than 15%
Pistol kills per match 2.0
Knife kills 1 in 276 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 9%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 1.7−0.5 · Ø 2.2 better than 3%
4Ks and aces 21x 4K, 1 ace in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 84%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.65, Rating at 0.90, ADR at 76.7, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: May 2026 with 0.70. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −121 ELO
77 matches · 64% win rate
On Anubis −59 ELO
31 matches · 48% win rate
On Fridays −42 ELO, win rate 38%

Dequavious loses the most ELO on Dust 2: −121 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
48% better than 41%
0.65 better than 14%
73.9 better than 18%
0.87 better than 8%
42% of 333 duels better than 10%
17% of 30 situations better than 5%
Dust 277
64% better than 88%
0.68 better than 25%
79.0 better than 45%
0.94 better than 22%
51% of 319 duels right on the average
43% of 58 situations better than 66%
Ancient49
53% better than 58%
0.70 better than 31%
83.0 better than 63%
0.95 better than 27%
44% of 225 duels better than 14%
40% of 42 situations better than 56%
Anubis31
48% better than 43%
0.61 better than 5%
74.3 better than 17%
0.86 better than 6%
40% of 125 duels better than 5%
42% of 12 situations better than 62%
Inferno14
57% -
0.62 -
72.6 -
0.95-
38% of 71 duels -
43% of 7 situations -
Nuke12
17% -
0.60 -
71.2 -
0.80-
54% of 41 duels -
38% of 8 situations -
Cache10
70% -
0.58 -
68.5 -
0.83-
37% of 27 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dequavious plays

Across 276 matches Dequavious averages K/R 0.66 and ADR 76.6; the rating across the 256 rated matches is 0.90. Most room to improve: Rating at 0.90, better than only 8% of level 9 players. Averages 14.7 kills per match with 45% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 59 of 256 matches the rating was 1.10 or higher (23%), in 131 it was below 0.90. In 207 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. Dequavious loses the most ELO on Dust 2 (−121 ELO, win rate 64%). Things go best on Ancient (+177 ELO, win rate 53%). From match no. 5 of the day on, things go best: 66% win rate, +8 ELO. Improved over the last three months: Headshots +5 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.90, ADR at 76.7, Win rate at 54%. Last 30 days: 64 matches, win rate 55%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.