DenyRa01

Italy
On FACEIT since 2024 231 matches tracked 55 matches in 30 days
ELO ▲ 40
2,041
30-day peak: 2,056
Rank EU
#215,069
Italy #1,260 in Italy
Last updated:

How does DenyRa01 play?

Rating 1.01 K/R 0.73 ADR 81.7 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 231 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.4
Knife kills 6 in 231 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 4 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 82.0
▼ Got worse
Win rate −8 pp, ELO −72

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
53 matches · 42% win rate
On Anubis −51 ELO
32 matches · 50% win rate
On Mondays −55 ELO, win rate 38%

DenyRa01 loses the most ELO on Dust 2: −51 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Most kills in a match: 46 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
52% better than 55%
0.74 right on the average
82.1 better than 58%
1.02 better than 48%
49% of 272 duels better than 38%
35% of 31 situations better than 41%
Dust 253
42% better than 19%
0.70 better than 30%
79.3 better than 42%
0.96 better than 25%
48% of 262 duels better than 33%
42% of 33 situations better than 62%
Ancient39
64% better than 85%
0.76 better than 58%
86.7 better than 76%
1.07 better than 64%
48% of 143 duels better than 32%
44% of 18 situations better than 69%
Anubis32
50% right on the average
0.72 better than 41%
81.1 better than 53%
0.97 better than 29%
45% of 146 duels better than 17%
39% of 28 situations better than 51%
Inferno28
46% better than 25%
0.68 better than 17%
75.3 better than 16%
0.97 better than 21%
48% of 128 duels better than 24%
35% of 17 situations better than 38%
Nuke11
55% -
0.79 -
85.5 -
1.11-
54% of 56 duels -
43% of 7 situations -
Cache10
40% -
0.74 -
85.3 -
1.04-
63% of 56 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DenyRa01 plays

Across 231 matches DenyRa01 averages K/R 0.73, ADR 81.7 and a rating of 1.01. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 42% headshots. The strongest map is Ancient with a 64% win rate in 39 matches. In 84 of 231 matches the rating was 1.10 or higher (36%), in 87 it was below 0.90. In 173 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. DenyRa01 loses the most ELO on Dust 2 (−51 ELO, win rate 42%). Things go best on Mirage (+53 ELO, win rate 52%). Match no. 4 of the day goes best: 63% win rate, +10 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −8 pp, ELO −72. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 82.0. Last 30 days: 55 matches, win rate 47%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.