Denku_

Germany
202 matches tracked
Last updated:

How does Denku_ play?

Rating 1.01 K/R 0.74 ADR 83.8 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 202 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 13% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.3
Knife kills 2 in 202 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 79%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 22x 4K, 0 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, Headshots +4 pp, Win rate +6 pp, ELO +211
= Stayed the same
K/R at 0.75, ADR at 84.3
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Slightly above the average (0.72).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −128 ELO
49 matches · 39% win rate
In match 2 of the day −88 ELO
35 matches · 40% win rate
Between 12:00 and 18:00 −149 ELO, win rate 38%
On Saturdays −198 ELO, win rate 27%

Denku_ loses the most ELO on Dust 2: −128 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.03 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
39% better than 14%
0.73 right on the average
81.7 better than 61%
1.01 right on the average
46% of 261 duels better than 28%
33% of 15 situations better than 34%
Inferno46
50% better than 45%
0.79 better than 82%
87.4 better than 85%
1.10 better than 78%
53% of 279 duels better than 62%
71% of 14 situations better than 97%
Ancient30
40% better than 21%
0.72 better than 43%
81.6 better than 54%
0.97 better than 37%
40% of 161 duels better than 5%
33% of 12 situations better than 37%
Cache29
59% -
0.79 -
88.3 -
1.10-
56% of 190 duels -
47% of 17 situations -
Anubis26
50% right on the average
0.64 better than 13%
79.4 better than 46%
0.82 better than 4%
45% of 203 duels better than 20%
33% of 9 situations better than 40%
Mirage13
31% -
0.72 -
83.5 -
0.96-
51% of 75 duels -
67% of 3 situations -
Nuke9
56% -
0.76 -
81.0 -
1.04-
48% of 54 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Denku_ plays

Across 202 matches Denku_ averages K/R 0.74, ADR 83.8 and a rating of 1.01. Biggest strength: Rounds with first kill at 15%, better than 96% of level 8 players. Most room to improve: Headshot rate at 42%, better than only 19% of level 8 players. Averages 16.0 kills per match with 42% headshots. The strongest map is Cache with a 59% win rate in 29 matches. In 83 of 202 matches the rating was 1.10 or higher (41%), in 92 it was below 0.90. In 115 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. Denku_ loses the most ELO on Dust 2 (−128 ELO, win rate 39%). From match no. 5 of the day on, things go best: 51% win rate, −78 ELO. Improved over the last three months: Rating +0.05, Headshots +4 pp, Win rate +6 pp, ELO +211. Unchanged in recent months: K/R at 0.75, ADR at 84.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.