DengerLOX

KR
On FACEIT since 2020 237 matches tracked 59 matches in 30 days
ELO ▲ 230
3,019
30-day peak: 3,019
Rank EU ▲ 1,699 places
#7,283
KR #143 in KR
30 days · prev. #8,982 · best #7,076
Last updated:

How does DengerLOX play?

Rating 1.04 (from 214 matches) K/R 0.70 ADR 75.5 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 214 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 1%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 1.06+0.01 · Ø 1.05 better than 42%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 22%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 34x 4K, 1 ace in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 69%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 37%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.13, ADR +5.5, Win rate +3 pp
= Stayed the same
ELO at 2,943
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.66). Slightly below the average (0.75).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
53 matches · 47% win rate
In match 1 of the day −24 ELO
60 matches · 42% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 43%
On Fridays −23 ELO, win rate 39%

DengerLOX loses the most ELO on Dust 2: −74 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.17 · Nuke
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
50% better than 29%
0.69 better than 18%
73.1 better than 10%
1.01 better than 30%
47% of 196 duels better than 19%
37% of 62 situations better than 44%
Dust 253
47% better than 21%
0.72 better than 31%
76.4 better than 22%
1.07 better than 47%
58% of 131 duels better than 78%
46% of 37 situations better than 70%
Ancient42
57% better than 54%
0.71 better than 26%
78.9 better than 31%
1.07 better than 53%
46% of 117 duels better than 15%
42% of 24 situations better than 59%
Anubis27
41% better than 11%
0.72 better than 33%
77.4 better than 27%
1.08 better than 56%
51% of 73 duels better than 41%
38% of 29 situations right on the average
Nuke18
61% better than 59%
0.73 better than 30%
77.9 better than 25%
1.10 better than 57%
45% of 47 duels better than 12%
45% of 11 situations better than 65%
Inferno13
54% -
0.65 -
68.8 -
0.85-
41% of 29 duels -
0% of 4 situations -
Cache5
40% -
0.70 -
77.3 -
1.02-
48% of 23 duels -
50% of 2 situations -
Overpass3
67% -
0.61 -
70.1 -
0.82-
14% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DengerLOX plays

Across 237 matches DengerLOX averages K/R 0.70 and ADR 75.5; the rating across the 214 rated matches is 1.04. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 57% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 87 of 214 matches the rating was 1.10 or higher (41%), in 77 it was below 0.90. In 139 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. DengerLOX loses the most ELO on Dust 2 (−74 ELO, win rate 47%). Things go best on Mirage (+100 ELO, win rate 50%). Match no. 4 of the day goes best: 67% win rate, +5 ELO. Improved over the last three months: K/R +0.06, Rating +0.13, ADR +5.5, Win rate +3 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ELO at 2,943. Last 30 days: 59 matches, win rate 54%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.