Dendeloid

Ukraine
On FACEIT since 2020 141 matches tracked 17 matches in 30 days
Last updated:

How does Dendeloid play?

Rating 0.99 K/R 0.74 ADR 84.3 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 141 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

18% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.6
Knife kills 6 in 141 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 59%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 20x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.07, Win rate +12 pp, ELO +108
= Stayed the same
K/R at 0.75, ADR at 84.5, Headshots at 44%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Slightly above the average (0.72).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
21 matches · 24% win rate
On Dust 2 −25 ELO
51 matches · 47% win rate
On Sundays ±0 ELO, win rate 35%

Dendeloid loses the most ELO on Mirage: −60 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Most kills in a match: 47 · Ancient
  3. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
47% better than 38%
0.78 better than 73%
88.7 better than 87%
1.04 better than 58%
54% of 362 duels better than 69%
32% of 25 situations better than 33%
Ancient29
55% better than 65%
0.73 right on the average
82.0 better than 56%
0.97 better than 34%
48% of 197 duels better than 34%
33% of 21 situations better than 40%
Mirage21
24% better than 1%
0.73 right on the average
82.4 better than 63%
0.98 better than 38%
51% of 148 duels right on the average
58% of 12 situations better than 92%
Anubis17
53% better than 57%
0.70 better than 31%
78.2 better than 37%
0.92 better than 17%
41% of 78 duels better than 7%
33% of 9 situations better than 39%
Nuke13
31% -
0.73 -
81.3 -
0.98-
55% of 98 duels -
50% of 4 situations -
Inferno5
20% -
0.63 -
74.7 -
0.79-
47% of 34 duels -
-
Cache3
0% -
0.74 -
92.2 -
0.99-
65% of 23 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dendeloid plays

Across 141 matches Dendeloid averages K/R 0.74, ADR 84.3 and a rating of 0.99. Biggest strength: Rounds with first kill at 16%, better than 98% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 9 players. Averages 16.3 kills per match with 44% headshots. The strongest map is Ancient with a 55% win rate in 29 matches. In 51 of 141 matches the rating was 1.10 or higher (36%), in 64 it was below 0.90. In 99 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. Dendeloid loses the most ELO on Mirage (−60 ELO, win rate 24%). Things go best in match 2 of the day (±0 ELO, win rate 50%). Match no. 2 of the day goes best: 50% win rate. Improved over the last three months: Rating +0.07, Win rate +12 pp, ELO +108. Unchanged in recent months: K/R at 0.75, ADR at 84.5, Headshots at 44%. Last 30 days: 17 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.