Dend1dak1nGG

India
25 matches tracked
ELO ▼ 71
1,588
30-day peak: 1,694
Rank SEA ▼ 8,121 places
#16,911
30 days · prev. #8,790 · best #8,790
Last updated:

How does Dend1dak1nGG play?

Rating 1.18 K/R 0.88 ADR 91.9 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 25 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 28% normal 0.90 to 1.09 24% weak 0.75 to 0.89 4% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerMulti-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 60%+11 pp · Ø 49% better than 99%

Clutch

Strength
Last one alive

41% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 41%+20 pp · Ø 21% better than 99%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (0.97).

Headshot rate 40%−8 pp · Ø 48% better than 13%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.15+0.18 · Ø 0.97 better than 92%
Pistol kills per match 3.6
Knife kills 1 in 25 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (3.8%).

2K rounds 14.6%+1.8 pp · Ø 12.8% better than 84%
3K rounds 6.0%+2.2 pp · Ø 3.8% better than 98%
MVPs per match 2.7+0.5 · Ø 2.2 better than 93%
4Ks and aces 6x 4K, 3 aces in 20 matches

Utility and deaths

Weakness
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 21%−15 pp · Ø 36% better than 1%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 2%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 46%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
Whether Dend1dak1nGG is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 20 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.90
JulAugSepOct

Patterns

Soon this shows where Dend1dak1nGG loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 9 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Most kills in a match: 46 · Anubis

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
33% -
0.84 -
90.6 -
1.09-
62% of 79 duels -
0% of 5 situations -
Mirage8
75% -
0.95 -
99.3 -
1.35-
54% of 37 duels -
71% of 7 situations -
Anubis3
67% -
0.95 -
91.3 -
1.25-
56% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dend1dak1nGG plays

Across 25 matches Dend1dak1nGG averages K/R 0.88, ADR 91.9 and a rating of 1.18. Biggest strength: Opening duels won at 60%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 8 players. Averages 20.8 kills per match with 40% headshots. In 15 of 25 matches the rating was 1.10 or higher (60%), in 4 it was below 0.90. In 20 matches with detailed stats: 6 4Ks and 3 aces. Last 30 days: 6 matches, win rate 67%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.