Den_OFL

Ukraine
On FACEIT since 2019 79 matches tracked 10 matches in 30 days
Last updated:

How does Den_OFL play?

Rating 1.16 K/R 0.81 ADR 83.6 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 79 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.23+0.20 · Ø 1.03 better than 94%
Pistol kills per match 2.8
Knife kills 1 in 79 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 4x 4K, 1 ace in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.2).

Utility hit rate 19%−16 pp · Ø 35% better than 1%
Utility damage per round 1.5−2.7 · Ø 4.2 better than 1%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +308
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.21, ADR −10.0, Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.97. Last 3 months: 0.74 (at the start 0.86). Right on the average (0.74).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
25 matches · 36% win rate

Den_OFL loses the most ELO on Ancient: −22 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Highest rating in a match: 1.99 · Ancient

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
36% better than 8%
0.88 better than 95%
91.1 better than 91%
1.24 better than 96%
59% of 122 duels better than 88%
48% of 21 situations better than 78%
Anubis20
50% right on the average
0.84 better than 89%
82.8 better than 63%
1.20 better than 92%
55% of 64 duels better than 70%
47% of 17 situations better than 74%
Dust 217
47% better than 33%
0.71 better than 36%
74.5 better than 18%
1.02 better than 46%
45% of 53 duels better than 20%
20% of 10 situations better than 11%
Mirage12
58% -
0.78 -
81.5 -
1.10-
69% of 26 duels -
29% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Den_OFL plays

Across 79 matches Den_OFL averages K/R 0.81, ADR 83.6 and a rating of 1.16. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 19%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 45% headshots. The strongest map is Mirage with a 58% win rate in 12 matches. In 42 of 79 matches the rating was 1.10 or higher (53%), in 17 it was below 0.90. In 31 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: May 2026 at 1.42. Den_OFL loses the most ELO on Ancient (−22 ELO, win rate 36%). Things go best on Anubis (+21 ELO, win rate 50%). Improved over the last three months: Headshots +3 pp, ELO +308. Got weaker: K/R −0.12, Rating −0.21, ADR −10.0, Win rate −4 pp. Last 30 days: 10 matches, win rate 30%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.