DenWizard

RS
118 matches tracked
Last updated:

How does DenWizard play?

Rating 1.01 (from 42 matches) K/R 0.69 ADR 76.9 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 12% normal 0.90 to 1.09 31% weak 0.75 to 0.89 21% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 54%+3 pp better than 71%

Clutch

Strength
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 6%−5 pp better than 36%
K/D 1.09+0.06 better than 68%
Pistol kills per match 2.5
Knife kills 1 in 118 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 30%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 13x 4K, 0 aces in 98 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 5.1+1.0 better than 77%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 64%−7 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +7.2, Headshots +6 pp
= Stayed the same
Win rate at 53%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.65).

Patterns

From the last 118 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −57 ELO
21 matches · 48% wins
On Ancient −36 ELO
20 matches · 30% wins
Between 18:00 and 24:00 −42 ELO, win rate 48%

DenWizard loses the most ELO in match 3 of the day: −57 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.46 · Inferno
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
53% better than 54%
0.68 better than 21%
73.9 better than 16%
1.03-
51% of 78 duels level
38% of 16 situations level
Mirage28
68% better than 94%
0.74 level
80.0 better than 46%
1.00-
64% of 86 duels better than 97%
44% of 18 situations better than 69%
Inferno22
59% better than 61%
0.67 better than 15%
72.5 better than 14%
1.08-
55% of 38 duels better than 65%
36% of 11 situations better than 40%
Ancient20
30% better than 2%
0.66 better than 12%
77.4 better than 27%
0.97-
38% of 53 duels better than 2%
33% of 9 situations better than 40%
Anubis12
50% -
0.67 -
79.6 -
0.90-
57% of 37 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DenWizard plays

Across 118 matches DenWizard averages K/R 0.69 and ADR 76.9; the rating across the 42 rated matches is 1.01. Biggest strength: Rounds with a death at only 64%, where lower is better. That is better than 99% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.5 kills per match, 44% of them headshots. The strongest map is Mirage with a 68% win rate in 28 matches. In 15 of 42 matches the rating was 1.10 or higher (36%), in 14 it was below 0.90. In 98 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. DenWizard loses the most ELO in match 3 of the day (−57 ELO, win rate 48%). Things go best on Dust 2 (+41 ELO, win rate 53%). Improved over the last three months: K/R +0.05, ADR +7.2, Headshots +6 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 2 matches, win rate 100%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.