Den-Sky

Russia
On FACEIT since 2019 72 matches tracked 46 matches in 30 days
ELO ▼ 162
2,149
30-day peak: 2,311
Rank EU
#157,335
Russia #44,747 in Russia
Last updated:

How does Den-Sky play?

Rating 0.95 K/R 0.68 ADR 73.8 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 72 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 11% weak 0.75 to 0.89 18% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Weakness
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 37%+26 pp · Ø 11% better than 99%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 3.5
Knife kills 7 in 72 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.3%).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 6%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 14x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Den-Sky is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 72 matches, all from the last 3 months.

Kills per round (K/R)

0.67
SepOct

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −77 ELO
22 matches · 32% win rate
On Mirage −26 ELO
24 matches · 50% win rate

Den-Sky loses the most ELO in match 1 of the day: −77 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Ancient
  2. Highest rating in a match: 2.01 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% better than 44%
0.67 better than 20%
72.8 better than 15%
0.90 better than 13%
45% of 128 duels better than 18%
40% of 15 situations better than 55%
Dust 215
27% better than 1%
0.70 better than 31%
79.9 better than 44%
0.99 better than 35%
52% of 52 duels better than 54%
38% of 8 situations right on the average
Ancient11
73% -
0.73 -
76.1 -
1.03-
55% of 49 duels -
0% of 4 situations -
Anubis10
60% -
0.75 -
78.0 -
1.08-
47% of 47 duels -
14% of 7 situations -
Nuke5
20% -
0.55 -
59.2 -
0.74-
29% of 24 duels -
33% of 3 situations -
Cache4
75% -
0.64 -
69.0 -
0.95-
56% of 16 duels -
33% of 3 situations -
Inferno3
33% -
0.57 -
58.8 -
0.82-
14% of 7 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Den-Sky plays

Across 72 matches Den-Sky averages K/R 0.68, ADR 73.8 and a rating of 0.95. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 34% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 26 of 72 matches the rating was 1.10 or higher (36%), in 38 it was below 0.90. In 72 matches with detailed stats: 14 4Ks and 0 aces. Den-Sky loses the most ELO in match 1 of the day (−77 ELO, win rate 32%). Last 30 days: 46 matches, win rate 46%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.