Demonu666

Romania
On FACEIT since 2022 168 matches tracked 53 matches in 30 days
Last updated:

How does Demonu666 play?

Rating 0.95 (from 124 matches) K/R 0.72 ADR 82.0 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 124 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%−1 pp · Ø 51% better than 47%

Clutch

Weakness
Last one alive

0.6 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 26%−14 pp · Ø 40% better than 5%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 0.6−1.1 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 53%+5 pp · Ø 48% better than 81%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 0.90−0.13 · Ø 1.03 better than 13%
Pistol kills per match 2.2
Knife kills 2 in 168 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 33%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 40%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 30x 4K, 1 ace in 124 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 25%−11 pp · Ø 36% better than 4%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 25%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 21%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.72, ADR at 82.7
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
41 matches · 46% win rate
From match 5 of the day ±0 ELO
35 matches · 31% win rate
On Wednesdays +26 ELO, win rate 36%

Demonu666 loses the most ELO on Dust 2: −54 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.33 · Ancient
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
52% better than 55%
0.78 better than 73%
88.7 better than 88%
1.03 better than 58%
56% of 313 duels better than 80%
8% of 12 situations better than 2%
Dust 241
46% better than 33%
0.70 better than 37%
79.1 better than 47%
0.91 better than 16%
42% of 146 duels better than 11%
29% of 7 situations better than 27%
Anubis29
41% better than 20%
0.69 better than 30%
80.9 better than 54%
0.96 better than 33%
48% of 149 duels better than 35%
42% of 12 situations better than 61%
Ancient19
37% better than 9%
0.72 better than 47%
83.5 better than 69%
0.97-
51% of 79 duels right on the average
50% of 6 situations better than 81%
Nuke10
60% -
0.61 -
65.3 -
0.78-
41% of 27 duels -
0% of 2 situations -
Cache5
20% -
0.56 -
62.7 -
0.82-
39% of 23 duels -
0% of 2 situations -
Inferno3
33% -
0.49 -
71.9 -
0.61-
47% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Demonu666 plays

Across 168 matches Demonu666 averages K/R 0.72 and ADR 82.0; the rating across the 124 rated matches is 0.95. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 8 players. Averages 16.1 kills per match with 53% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 40 of 124 matches the rating was 1.10 or higher (32%), in 59 it was below 0.90. In 124 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. Demonu666 loses the most ELO on Dust 2 (−54 ELO, win rate 46%). Things go best on Anubis (+56 ELO, win rate 41%). Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.72, ADR at 82.7. Last 30 days: 53 matches, win rate 43%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.