Demm0n

Tonga
238 matches tracked 66 matches in 30 days
Last updated:

How does Demm0n play?

Rating 0.91 K/R 0.65 ADR 75.0 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 238 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 34%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 22%+12 pp · Ø 10% better than 90%
K/D 0.89−0.11 · Ø 1.00 better than 11%
Pistol kills per match 2.4
Knife kills 7 in 238 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.2%).

2K rounds 11.2%−2.0 pp · Ø 13.2% better than 9%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 24x 4K, 2 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, Win rate +19 pp, ELO +497
= Stayed the same
ADR at 74.6
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −28 ELO
38 matches · 39% win rate
On Inferno −26 ELO
26 matches · 46% win rate
On Saturdays +51 ELO, win rate 31%

Demm0n loses the most ELO on Anubis: −28 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
59% better than 78%
0.63 better than 9%
73.7 better than 19%
0.90 better than 13%
48% of 277 duels better than 37%
39% of 33 situations better than 55%
Mirage52
60% better than 81%
0.65 better than 17%
73.5 better than 20%
0.92 better than 21%
48% of 260 duels better than 37%
40% of 42 situations better than 55%
Ancient46
57% better than 70%
0.65 better than 10%
73.4 better than 14%
0.87 better than 7%
51% of 172 duels right on the average
40% of 35 situations better than 55%
Anubis38
39% better than 15%
0.65 better than 14%
75.5 better than 25%
0.91 better than 15%
51% of 184 duels right on the average
38% of 24 situations right on the average
Inferno26
46% better than 24%
0.68 better than 24%
78.9 better than 40%
0.92 better than 16%
46% of 118 duels better than 22%
31% of 13 situations better than 33%
Cache14
43% -
0.74 -
81.3 -
1.01-
62% of 53 duels -
75% of 8 situations -
Nuke6
33% -
0.71 -
77.3 -
0.96-
46% of 28 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Demm0n plays

Across 238 matches Demm0n averages K/R 0.65, ADR 75.0 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 9 players. Most room to improve: Rating at 0.91, better than only 11% of level 9 players. Averages 14.6 kills per match with 50% headshots. The strongest map is Mirage with a 60% win rate in 52 matches. In 52 of 238 matches the rating was 1.10 or higher (22%), in 123 it was below 0.90. In 197 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 0.96. Demm0n loses the most ELO on Anubis (−28 ELO, win rate 39%). Things go best on Mirage (+63 ELO, win rate 60%). Match no. 4 of the day goes best: 65% win rate, +49 ELO. Improved over the last three months: Headshots +4 pp, Win rate +19 pp, ELO +497. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 74.6. Last 30 days: 66 matches, win rate 48%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.