Delxzy

Seychelles
152 matches tracked
Last updated:

How does Delxzy play?

Rating 0.94 (from 120 matches) K/R 0.69 ADR 74.5 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 120 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 9

Compared with 1,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 14%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 15%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 54%+6 pp · Ø 48% better than 83%
AWP share of kills 9%−2 pp · Ø 11% better than 52%
K/D 0.91−0.09 · Ø 1.00 better than 14%
Pistol kills per match 2.5
Knife kills 1 in 152 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 37%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 8x 4K, 0 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +168
= Stayed the same
K/R at 0.69, ADR at 74.7
▼ Got worse
Rating −0.05, Headshots −3 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.72).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
57 matches · 53% win rate
Between 12:00 and 18:00 −123 ELO, win rate 47%
On Thursdays −92 ELO, win rate 33%

Delxzy loses the most ELO on Mirage: −56 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 1.71 · Ancient

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
53% better than 63%
0.71 better than 42%
75.0 better than 26%
0.95 better than 29%
47% of 219 duels better than 28%
40% of 20 situations better than 57%
Ancient34
53% better than 55%
0.73 right on the average
78.7 better than 42%
1.00 right on the average
51% of 160 duels better than 47%
31% of 13 situations better than 32%
Inferno21
67% better than 85%
0.73 right on the average
77.4 better than 34%
0.99 better than 38%
52% of 102 duels right on the average
22% of 9 situations better than 15%
Nuke15
47% better than 26%
0.62 better than 5%
69.6 better than 7%
0.96-
58% of 36 duels better than 86%
20% of 5 situations better than 12%
Cache11
55% -
0.63 -
70.2 -
0.87-
51% of 55 duels -
50% of 2 situations -
Dust 28
25% -
0.50 -
63.1 -
0.58-
28% of 18 duels -
50% of 2 situations -
Anubis6
33% -
0.50 -
67.8 -
0.71-
28% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Delxzy plays

Across 152 matches Delxzy averages K/R 0.69 and ADR 74.5; the rating across the 120 rated matches is 0.94. Biggest strength: Headshot rate at 54%, better than 83% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 14% of level 9 players. Averages 15.5 kills per match with 54% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 36 of 120 matches the rating was 1.10 or higher (30%), in 51 it was below 0.90. In 86 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. Delxzy loses the most ELO on Mirage (−56 ELO, win rate 53%). Things go best on Ancient (+63 ELO, win rate 53%). Match no. 3 of the day goes best: 59% win rate, +62 ELO. Improved over the last three months: ELO +168. Got weaker: Rating −0.05, Headshots −3 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.7. Last 30 days: 4 matches, win rate 25%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.