Dejsmunt

Belarus
On FACEIT since 2019 96 matches tracked
Last updated:

How does Dejsmunt play?

Rating 1.03 K/R 0.71 ADR 76.4 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 96 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.6
Knife kills 2 in 96 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 3x 4K, 1 ace in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.16, ADR +7.5, Win rate +15 pp, ELO +206
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.66). Slightly above the average (0.74).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +25 ELO
23 matches · 48% win rate
Between 0:00 and 6:00 −19 ELO, win rate 42%

Dejsmunt loses the most ELO in match 2 of the day: +25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Highest rating in a match: 1.94 · Dust 2
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% right on the average
0.69 better than 27%
72.6 better than 13%
1.02 better than 48%
44% of 98 duels better than 14%
26% of 35 situations better than 19%
Dust 228
57% better than 70%
0.71 better than 36%
78.6 better than 38%
1.03 right on the average
48% of 99 duels better than 33%
47% of 17 situations better than 76%
Ancient14
50% -
0.76 -
80.3 -
1.09-
37% of 46 duels -
42% of 12 situations -
Anubis7
57% -
0.69 -
76.0 -
0.95-
39% of 41 duels -
33% of 6 situations -
Nuke6
17% -
0.62 -
68.0 -
0.88-
39% of 33 duels -
67% of 6 situations -
Cache3
100% -
0.76 -
81.7 -
1.18-
56% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Dejsmunt plays

Across 96 matches Dejsmunt averages K/R 0.71, ADR 76.4 and a rating of 1.03. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 58% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 39 of 96 matches the rating was 1.10 or higher (41%), in 36 it was below 0.90. In 31 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. Dejsmunt loses the most ELO in match 2 of the day (+25 ELO, win rate 48%). Things go best on Dust 2 (+25 ELO, win rate 57%). Improved over the last three months: K/R +0.11, Rating +0.16, ADR +7.5, Win rate +15 pp, ELO +206. Got weaker: Headshots −6 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.