Dejangod

WS
71 matches tracked
Last updated:

How does Dejangod play?

Rating 1.41 (from 1 matches) K/R 0.59 ADR 73.0 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.41
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 100% no comparison

Clutch

Last one alive
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 41%−10 pp better than 6%
AWP share of kills 0% no comparison
K/D 0.81−0.22 better than 1%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds
Rounds with 2K 8.3% no comparison
Rounds with 3K 8.3% no comparison
MVPs per match 1.7−0.6 better than 1%
4Ks and aces 1x 4K, 0 aces in 1 match

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 47% no comparison
Utility damage per round 12.5 no comparison
Enemies flashed per round 0.13 no comparison
Rounds with a death 73%+1.0 pp better than 29%

Patterns

From the last 71 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.41 · Inferno
  2. Most kills in a match: 30 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
58% better than 72%
0.70 better than 30%
83.5 better than 64%
-
62% of 26 duels better than 93%
50% of 6 situations better than 81%
Mirage17
29% better than 1%
0.57 better than 1%
74.3 better than 19%
-
40% of 25 duels better than 4%
50% of 2 situations better than 80%
Ancient12
50% –
0.48 –
58.5 –
-
42% of 12 duels –
33% of 3 situations –
Anubis11
27% –
0.60 –
73.3 –
-
50% of 12 duels –
100% of 1 situations –
Inferno9
67% –
0.57 –
68.9 –
1.41–
32% of 22 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Dejangod plays

Across 71 matches Dejangod averages K/R 0.59 and ADR 73.0; the rating across the 1 rated matches is 1.41. Most room to improve: K/D at 0.81. That is better than only 1% of players on level 10. On average 13.6 kills per match, 41% of them headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 1 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 1 matches, win rate 100%, ELO balance +1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.