DejF123

Poland
On FACEIT since 2016 231 matches tracked 69 matches in 30 days
ELO ▲ 92
2,281
30-day peak: 2,356
Rank EU
#105,787
Poland #5,301 in Poland
Last updated:

How does DejF123 play?

Rating 1.18 (from 210 matches) K/R 0.81 ADR 91.0 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 210 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.18+0.15 · Ø 1.03 better than 88%
Pistol kills per match 3.2
Knife kills 6 in 231 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 47x 4K, 5 aces in 160 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.9 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 8.9+4.7 · Ø 4.2 better than 99%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, ADR +5.8, ELO +306
= Stayed the same
Rating at 1.18, Headshots at 49%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −105 ELO
25 matches · 48% win rate
On Dust 2 −95 ELO
42 matches · 52% win rate
Between 12:00 and 18:00 −66 ELO, win rate 43%
On Saturdays −47 ELO, win rate 42%

DejF123 loses the most ELO on Anubis: −105 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Highest rating in a match: 2.78 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
56% better than 67%
0.87 better than 93%
96.3 better than 96%
1.27 better than 96%
62% of 213 duels better than 94%
37% of 46 situations better than 46%
Dust 242
52% right on the average
0.73 better than 44%
86.3 better than 75%
1.04 right on the average
52% of 143 duels right on the average
28% of 25 situations better than 25%
Ancient29
24% better than 1%
0.73 better than 41%
81.7 right on the average
1.06 better than 57%
48% of 97 duels better than 30%
35% of 17 situations better than 43%
Nuke26
58% better than 58%
0.93 better than 95%
100.9 better than 98%
1.35 better than 97%
64% of 78 duels better than 95%
28% of 29 situations better than 19%
Anubis25
48% better than 37%
0.77 better than 62%
87.5 better than 80%
1.09 better than 67%
56% of 64 duels better than 72%
50% of 14 situations better than 80%
Cache20
60% -
0.80 -
86.8 -
1.13-
60% of 63 duels -
33% of 9 situations -
Inferno17
94% better than 99%
0.74 better than 42%
85.1 better than 61%
1.12 better than 64%
51% of 39 duels better than 34%
21% of 14 situations better than 14%
Vertigo8
75% -
1.00 -
107.7 -
1.46-
68% of 34 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DejF123 plays

Across 231 matches DejF123 averages K/R 0.81 and ADR 91.0; the rating across the 210 rated matches is 1.18. Biggest strength: Utility damage per round at 8.9, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 49% headshots. The strongest map is Inferno with a 94% win rate in 17 matches. In 101 of 210 matches the rating was 1.10 or higher (48%), in 57 it was below 0.90. In 160 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: October 2026 at 1.35. DejF123 loses the most ELO on Anubis (−105 ELO, win rate 48%). Things go best in match 3 of the day (+51 ELO, win rate 62%). Match no. 4 of the day goes best: 65% win rate, −29 ELO. Improved over the last three months: K/R +0.06, ADR +5.8, ELO +306. Got weaker: Win rate −3 pp. Unchanged in recent months: Rating at 1.18, Headshots at 49%. Last 30 days: 69 matches, win rate 55%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.