Deil7

Denmark
210 matches tracked
Last updated:

How does Deil7 play?

Rating 1.02 K/R 0.74 ADR 84.1 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 210 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.3
Knife kills 11 in 210 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 54%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 26x 4K, 2 aces in 169 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.27).

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 96%
Enemies flashed per round 0.55+0.28 · Ø 0.27 better than 96%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.01, Win rate at 51%
▼ Got worse
ADR −4.9, Headshots −6 pp, ELO −68

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.72).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −89 ELO
35 matches · 29% win rate
On Dust 2 −28 ELO
32 matches · 69% win rate
Between 18:00 and 24:00 −87 ELO, win rate 45%
On Wednesdays +28 ELO, win rate 41%

Deil7 loses the most ELO on Inferno: −89 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Dust 2
  2. Most kills in a match: 44 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
42% better than 21%
0.73 better than 53%
84.7 better than 75%
1.00 better than 48%
51% of 259 duels right on the average
37% of 27 situations better than 46%
Ancient39
59% better than 78%
0.79 better than 77%
87.9 better than 82%
1.08 better than 75%
53% of 182 duels better than 63%
57% of 28 situations better than 90%
Inferno35
29% better than 4%
0.71 right on the average
83.6 better than 71%
0.94 better than 28%
48% of 193 duels better than 36%
13% of 15 situations better than 4%
Dust 232
69% better than 95%
0.75 better than 62%
86.5 better than 81%
1.07 better than 70%
43% of 136 duels better than 15%
41% of 17 situations better than 55%
Anubis15
60% better than 83%
0.83 better than 91%
89.5 better than 90%
1.14 better than 90%
52% of 50 duels better than 59%
55% of 11 situations better than 88%
Nuke15
73% better than 94%
0.75 right on the average
79.0 better than 36%
1.07 better than 59%
47% of 58 duels better than 24%
40% of 10 situations better than 53%
Cache10
50% -
0.55 -
67.1 -
0.77-
34% of 35 duels -
33% of 3 situations -
Vertigo9
44% -
0.66 -
74.5 -
0.88-
57% of 44 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Deil7 plays

Across 210 matches Deil7 averages K/R 0.74, ADR 84.1 and a rating of 1.02. Biggest strength: Utility damage per round at 7.2, better than 96% of level 8 players. Most room to improve: Headshot rate at 43%, better than only 24% of level 8 players. Averages 16.1 kills per match with 43% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 81 of 210 matches the rating was 1.10 or higher (39%), in 83 it was below 0.90. In 169 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. Deil7 loses the most ELO on Inferno (−89 ELO, win rate 29%). Things go best on Mirage (+68 ELO, win rate 42%). Match no. 2 of the day goes best: 66% win rate, +61 ELO. Got weaker: ADR −4.9, Headshots −6 pp, ELO −68. Unchanged in recent months: K/R at 0.74, Rating at 1.01, Win rate at 51%. Last 30 days: 3 matches, win rate 67%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.