Dei-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average61% of 1v1s won and so well above the average (38%).
Weapons and aim
Average55% headshots and so well above the average (47%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average0.54 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.70). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.99. Last 3 months: 0.93 (at the start 0.97). Clearly below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 81.4. Last 3 months: 78.3 (at the start 77.0). Just below the average (79.2).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 54% (at the start 57%). Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 46% (at the start 60%). Slightly below the average (48%).
Best month: July 2026 with 1,814. Last 3 months: 1,704 (at the start 1,814).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 65%.
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Dei- loses the most ELO on Mirage: −27 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Dust 2
- Highest rating in a match: 1.73 · Anubis
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dei- plays
Across 103 matches Dei- averages K/R 0.70, ADR 77.7 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 61%, better than 99% of level 8 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 8 players. Averages 15.3 kills per match with 55% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 32 of 103 matches the rating was 1.10 or higher (31%), in 46 it was below 0.90. In 56 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. Dei- loses the most ELO on Mirage (−27 ELO, win rate 50%). Things go best on Dust 2 (+26 ELO, win rate 52%). Got weaker: Headshots −3 pp, Win rate −14 pp, ELO −110. Unchanged in recent months: K/R at 0.69, Rating at 0.93, ADR at 78.3. Last 30 days: 16 matches, win rate 31%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.