Defuz707

Ukraine
On FACEIT since 2023 191 matches tracked 58 matches in 30 days
Last updated:
Next update possible in 57m 42s

How does Defuz707 play?

Rating 1.21 K/R 0.85 ADR 91.1 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 191 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Strength
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.25+0.22 · Ø 1.03 better than 95%
Pistol kills per match 2.8
Knife kills 1 in 191 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 84%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 97%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 43x 4K, 9 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Defuz707 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 191 matches, all from the last 3 months.

Kills per round (K/R)

0.82
AugSepOct

Best month: September 2026 with 0.92.

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
33 matches · 58% win rate
In match 3 of the day ±0 ELO
27 matches · 41% win rate
On Thursdays ±0 ELO, win rate 29%

Defuz707 loses the most ELO on Anubis: −23 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Ancient
  2. Most kills in a match: 45 · Inferno
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
40% better than 13%
0.79 better than 74%
86.9 better than 79%
1.13 better than 80%
54% of 155 duels better than 67%
61% of 31 situations better than 95%
Dust 240
55% better than 62%
0.87 better than 93%
92.8 better than 93%
1.25 better than 95%
51% of 147 duels right on the average
41% of 41 situations better than 60%
Ancient35
51% better than 45%
0.88 better than 95%
91.4 better than 91%
1.24 better than 96%
47% of 127 duels better than 26%
32% of 31 situations better than 36%
Anubis33
58% better than 72%
0.84 better than 89%
90.3 better than 90%
1.22 better than 93%
57% of 116 duels better than 80%
33% of 18 situations better than 38%
Inferno19
47% better than 28%
0.87 better than 90%
98.1 better than 95%
1.25 better than 91%
55% of 75 duels better than 57%
0% of 7 situations better than 1%
Nuke13
31% -
0.93 -
98.5 -
1.28-
54% of 39 duels -
38% of 8 situations -
Cache5
20% -
0.82 -
78.1 -
1.17-
55% of 20 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Defuz707 plays

Across 191 matches Defuz707 averages K/R 0.85, ADR 91.1 and a rating of 1.21. Biggest strength: 3K rounds at 6.1%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 33 matches. In 114 of 191 matches the rating was 1.10 or higher (60%), in 46 it was below 0.90. In 187 matches with detailed stats: 43 4Ks and 9 aces. Best month by rating: September 2026 at 1.32. Defuz707 loses the most ELO on Anubis (−23 ELO, win rate 58%). Things go best on Mirage (+79 ELO, win rate 40%). Match no. 4 of the day goes best: 56% win rate. Last 30 days: 58 matches, win rate 48%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.