Defstrok

Norway
158 matches tracked 23 matches in 30 days
Last updated:

How does Defstrok play?

Rating 0.99 (from 140 matches) K/R 0.72 ADR 77.7 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsClutcherHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (47%).

Headshot rate 62%+15 pp · Ø 47% better than 99%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.97−0.01 · Ø 0.98 better than 46%
Pistol kills per match 3.9
Knife kills 5 in 158 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so slightly above the average (12.9%).

2K rounds 13.4%+0.5 pp · Ø 12.9% better than 64%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 3 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

0.33 enemies flashed per round and so well above the average (0.26).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.33+0.07 · Ø 0.26 better than 67%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 76.0
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.72 (at the start 0.73). Just above the average (0.71).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −60 ELO
23 matches · 43% win rate
On Mirage −34 ELO
43 matches · 53% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 30%

Defstrok loses the most ELO on Nuke: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Highest rating in a match: 2.14 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% better than 62%
0.72 better than 55%
76.1 better than 37%
0.99 better than 53%
44% of 134 duels better than 20%
43% of 23 situations better than 65%
Ancient29
59% better than 79%
0.76 better than 69%
83.3 better than 69%
0.99 right on the average
52% of 87 duels better than 62%
44% of 25 situations better than 64%
Nuke23
43% better than 20%
0.72 better than 37%
72.9 better than 14%
1.00 better than 41%
35% of 60 duels better than 2%
41% of 17 situations better than 58%
Inferno22
50% right on the average
0.72 better than 56%
79.3 better than 52%
0.97 better than 42%
49% of 90 duels better than 45%
55% of 11 situations better than 84%
Anubis17
41% better than 19%
0.69 better than 35%
79.1 better than 51%
1.01-
48% of 60 duels better than 39%
50% of 2 situations better than 80%
Dust 211
36% -
0.69 -
74.9 -
0.94-
42% of 45 duels -
44% of 9 situations -
Cache9
56% -
0.69 -
74.9 -
0.96-
48% of 40 duels -
50% of 4 situations -
Vertigo4
50% -
0.79 -
81.1 -
1.09-
62% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Defstrok plays

Across 158 matches Defstrok averages K/R 0.72 and ADR 77.7; the rating across the 140 rated matches is 0.99. Biggest strength: Headshot rate at 62%, better than 99% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 7 players. Averages 16.3 kills per match with 62% headshots. The strongest map is Ancient with a 59% win rate in 29 matches. In 50 of 140 matches the rating was 1.10 or higher (36%), in 62 it was below 0.90. In 78 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. Defstrok loses the most ELO on Nuke (−60 ELO, win rate 43%). Things go best on Inferno (+4 ELO, win rate 50%). Match no. 1 of the day goes best: 58% win rate, −32 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 76.0. Last 30 days: 23 matches, win rate 43%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.