DeeQue

Denmark
On FACEIT since 2017 341 matches tracked 97 matches in 30 days
ELO ▲ 437
3,198
30-day peak: 3,247
Rank EU ▲ 2,390 places
#3,740
Denmark #143 in Denmark
30 days · prev. #6,130 · best #2,955
Last updated:

How does DeeQue play?

Rating 1.04 K/R 0.73 ADR 79.8 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 340 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.7
Knife kills 5 in 340 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.5%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 20%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 46x 4K, 10 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 5.9+2.0 · Ø 3.9 better than 93%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +6.8, Headshots +2 pp, ELO +212
= Stayed the same
Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.74 (at the start 0.68). Just below the average (0.75).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −89 ELO
75 matches · 47% win rate
On Inferno −1 ELO
46 matches · 61% win rate
Between 0:00 and 6:00 +158 ELO, win rate 47%
On Fridays +105 ELO, win rate 46%

DeeQue loses the most ELO on Anubis: −89 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Nuke
  2. Highest rating in a match: 2.44 · Cache
  3. Most kills in a match: 46 · Ancient

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient98
58% better than 58%
0.78 better than 61%
84.9 better than 63%
1.10 better than 63%
53% of 534 duels right on the average
39% of 70 situations better than 51%
Anubis75
47% better than 23%
0.71 better than 28%
76.5 better than 23%
1.02 better than 36%
44% of 332 duels better than 10%
27% of 44 situations better than 22%
Cache52
52% better than 28%
0.71 better than 16%
78.5 better than 21%
1.02 better than 22%
55% of 256 duels right on the average
38% of 39 situations right on the average
Nuke50
58% better than 49%
0.75 better than 41%
84.4 better than 59%
1.07 better than 45%
54% of 277 duels better than 53%
53% of 32 situations better than 80%
Inferno46
61% better than 47%
0.69 better than 16%
75.6 better than 13%
0.99 better than 16%
52% of 203 duels better than 29%
52% of 29 situations better than 81%
Mirage12
17% -
0.55 -
59.6 -
0.75-
48% of 58 duels -
43% of 7 situations -
Dust 27
29% -
0.67 -
74.9 -
0.97-
44% of 34 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DeeQue plays

Across 340 matches DeeQue averages K/R 0.73, ADR 79.8 and a rating of 1.04. Biggest strength: Utility damage per round at 5.9, better than 93% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Inferno with a 61% win rate in 46 matches. In 126 of 340 matches the rating was 1.10 or higher (37%), in 127 it was below 0.90. In 270 matches with detailed stats: 46 4Ks and 10 aces. Best month by rating: September 2026 at 1.12. DeeQue loses the most ELO on Anubis (−89 ELO, win rate 47%). Things go best on Ancient (+390 ELO, win rate 58%). From match no. 5 of the day on, things go best: 61% win rate, +219 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +6.8, Headshots +2 pp, ELO +212. Unchanged in recent months: Win rate at 53%. Last 30 days: 97 matches, win rate 60%, net ELO +199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.