Dedool_sky

Russia
43 matches tracked
Last updated:

How does Dedool_sky play?

Rating 1.00 K/R 0.70 ADR 74.0 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 28%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (15 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 58% no comparison

Clutch

Last one alive
Clutch 1v1 won 27% no comparison
Clutch 1v2 won 11% no comparison
Clutch kills per match 1.1 no comparison

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (44%).

Headshot rate 34%−10 pp · Ø 44% better than 8%
AWP share of kills 15% no comparison
K/D 1.00+0.03 · Ø 0.97 better than 69%
Pistol kills per match 2.3
Knife kills 1 in 43 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 10.8% no comparison
3K rounds 3.0% no comparison
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 1x 4K, 0 aces in 15 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 49% no comparison
Utility damage per round 8.5 no comparison
Enemies flashed per round 0.58 no comparison
Deaths per round 70%−3 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ADR +4.8, Headshots +7 pp, Win rate +35 pp
= Stayed the same
K/R at 0.70, Rating at 0.98
▼ Got worse
ELO −51

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Last 3 months unchanged at 0.70. Just below the average (0.71).

Patterns

Soon this shows where Dedool_sky loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 14 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 64 · Dust 2
  3. Highest rating in a match: 1.76 · Inferno

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
57% -
0.70 -
74.6 -
1.01-
57% of 46 duels -
60% of 10 situations -
Dust 29
44% -
0.69 -
74.4 -
0.94-
55% of 33 duels -
33% of 6 situations -
Anubis7
57% -
0.78 -
78.5 -
1.15-
57% of 14 duels -
11% of 9 situations -
Ancient5
40% -
0.62 -
71.8 -
0.86-
60% of 15 duels -
100% of 1 situations -
Cache3
33% -
0.72 -
71.8 -
0.95-
38% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dedool_sky plays

Across 43 matches Dedool_sky averages K/R 0.70, ADR 74.0 and a rating of 1.00. Biggest strength: Deaths per round at just 70% (lower is better), better than 85% of level 5 players. Most room to improve: Headshot rate at 34%, better than only 8% of level 5 players. Averages 16.7 kills per match with 34% headshots. In 14 of 43 matches the rating was 1.10 or higher (33%), in 17 it was below 0.90. In 15 matches with detailed stats: 1 4Ks and 0 aces. Improved over the last three months: ADR +4.8, Headshots +7 pp, Win rate +35 pp. Got weaker: ELO −51. Unchanged in recent months: K/R at 0.70, Rating at 0.98. Last 30 days: 2 matches, win rate 0%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.