Deckcz

Israel
On FACEIT since 2019 92 matches tracked 11 matches in 30 days
Last updated:

How does Deckcz play?

Rating 0.98 (from 53 matches) K/R 0.68 ADR 76.1 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 53 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

64% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 64%+25 pp · Ø 39% better than 99%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 2.9
Knife kills 2 in 92 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 33%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 3x 4K, 2 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.08, Headshots +2 pp, Win rate +4 pp
= Stayed the same
K/R at 0.70, ADR at 77.1
▼ Got worse
ELO −68

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
20 matches · 55% win rate
Between 12:00 and 18:00 +30 ELO, win rate 46%

Deckcz loses the most ELO on Ancient: −30 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient20
55% better than 55%
0.71 better than 28%
79.0 better than 31%
1.07-
44% of 43 duels better than 11%
71% of 7 situations better than 98%
Mirage20
35% better than 3%
0.70 better than 27%
75.2 better than 20%
0.92-
41% of 39 duels better than 5%
44% of 9 situations better than 67%
Anubis15
53% right on the average
0.57 better than 1%
65.9 better than 1%
0.75-
43% of 23 duels better than 9%
33% of 3 situations better than 35%
Inferno14
57% -
0.61 -
73.0 -
0.85-
46% of 48 duels -
75% of 4 situations -
Dust 212
75% -
0.77 -
84.3 -
1.13-
52% of 50 duels -
60% of 10 situations -
Nuke6
50% -
0.65 -
73.4 -
0.88-
13% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Deckcz plays

Across 92 matches Deckcz averages K/R 0.68 and ADR 76.1; the rating across the 53 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 64%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 76.1, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 51% headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 19 of 53 matches the rating was 1.10 or higher (36%), in 22 it was below 0.90. In 33 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. Deckcz loses the most ELO on Ancient (−30 ELO, win rate 55%). Things go best on Mirage (+9 ELO, win rate 35%). Match no. 2 of the day goes best: 58% win rate, −27 ELO. Improved over the last three months: Rating +0.08, Headshots +2 pp, Win rate +4 pp. Got weaker: ELO −68. Unchanged in recent months: K/R at 0.70, ADR at 77.1. Last 30 days: 11 matches, win rate 64%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.