Deceiver

Norway
On FACEIT since 2014 158 matches tracked 21 matches in 30 days
Last updated:

How does Deceiver play?

Rating 1.14 (from 108 matches) K/R 0.80 ADR 90.6 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 108 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average.
Multi-killsDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.01).

Headshot rate 44%−3 pp · Ø 47% better than 33%
AWP share of kills 6%−4 pp · Ø 10% better than 38%
K/D 1.09+0.08 · Ø 1.01 better than 82%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.2%).

2K rounds 15.7%+2.5 pp · Ø 13.2% better than 95%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 87%
4Ks and aces 33x 4K, 3 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 75%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 63%
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, ADR +5.6, Headshots +2 pp
= Stayed the same
Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May 2026.

Kills per round (K/R)

1.01
MayJunJulAugSepOct

Best month: October 2026 with 1.01. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.73).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
21 matches · 62% win rate
On Mirage −29 ELO
50 matches · 38% win rate
Between 12:00 and 18:00 −56 ELO, win rate 39%
On Thursdays −21 ELO, win rate 43%

Deceiver loses the most ELO on Dust 2: −30 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
38% better than 12%
0.76 better than 66%
86.9 better than 83%
1.08 better than 73%
43% of 144 duels better than 12%
41% of 29 situations better than 60%
Ancient32
47% better than 37%
0.82 better than 87%
94.6 better than 97%
1.14 better than 90%
51% of 100 duels right on the average
10% of 10 situations better than 1%
Cache29
66% -
0.85 -
96.8 -
1.31-
60% of 62 duels -
38% of 13 situations -
Dust 221
62% better than 87%
0.86 better than 95%
89.6 better than 91%
1.22 better than 95%
40% of 68 duels better than 5%
58% of 12 situations better than 94%
Inferno12
33% -
0.76 -
88.2 -
1.08-
43% of 42 duels -
0% of 5 situations -
Anubis7
43% -
0.69 -
78.7 -
0.93-
46% of 13 duels -
67% of 3 situations -
Vertigo4
50% -
0.80 -
88.5 -
1.04-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Deceiver plays

Across 158 matches Deceiver averages K/R 0.80 and ADR 90.6; the rating across the 108 rated matches is 1.14. Biggest strength: Damage per round (ADR) at 90.6, better than 95% of level 8 players. Most room to improve: Opening duels won at 47%, better than only 22% of level 8 players. Averages 17.9 kills per match with 44% headshots. The strongest map is Cache with a 66% win rate in 29 matches. In 55 of 108 matches the rating was 1.10 or higher (51%), in 34 it was below 0.90. In 108 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: October 2026 at 1.39. Deceiver loses the most ELO on Dust 2 (−30 ELO, win rate 62%). Things go best on Cache (+22 ELO, win rate 66%). Match no. 3 of the day goes best: 71% win rate, −39 ELO. Improved over the last three months: K/R +0.05, ADR +5.6, Headshots +2 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 21 matches, win rate 48%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.